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General Tabletop Discussion
*Dungeons & Dragons
D&D Needs "Weirder"/More Unique Races
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<blockquote data-quote="bloodtide" data-source="post: 8250129" data-attributes="member: 6684958"><p>I would not say D&D "needs" this. Sure you could have one hundred weird wacky races in the rules, and D&D could make a wacky weird upside down setting, though.</p><p></p><p>Some players like weird wacky races for the pure optimization power grab: they amazing "like" the races that get a power or ability. </p><p></p><p>Some players just like being "different". And it's the "being different" that is the real problem. </p><p></p><p>Once you have a world of weird wacky races...what does that world look like? Well, it does not look like "12th century Earth". Other games/settings, like notable Star Trek and Star Wars have this problem too. To have an "Earth like" setting then all races must be nearly exactly like humans. A tiny fey, a blob, a spider folk and a ghost folk can't all really sit in the same "human type" tavern. The fey, blob and ghost races would not even really use money in the "human way" as they are physically very different from "I carry around coins to buy things". </p><p></p><p>D&D has the obsession with "money", but the rules all ready don't work if you even have a character without the Western money obsession. You want to play a 'wild' character that has no concept or use for money...too bad the rules say you must use money. </p><p></p><p>And when you just make every weird wacky race "just like humans" in all ways....then what is the point?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8250129, member: 6684958"] I would not say D&D "needs" this. Sure you could have one hundred weird wacky races in the rules, and D&D could make a wacky weird upside down setting, though. Some players like weird wacky races for the pure optimization power grab: they amazing "like" the races that get a power or ability. Some players just like being "different". And it's the "being different" that is the real problem. Once you have a world of weird wacky races...what does that world look like? Well, it does not look like "12th century Earth". Other games/settings, like notable Star Trek and Star Wars have this problem too. To have an "Earth like" setting then all races must be nearly exactly like humans. A tiny fey, a blob, a spider folk and a ghost folk can't all really sit in the same "human type" tavern. The fey, blob and ghost races would not even really use money in the "human way" as they are physically very different from "I carry around coins to buy things". D&D has the obsession with "money", but the rules all ready don't work if you even have a character without the Western money obsession. You want to play a 'wild' character that has no concept or use for money...too bad the rules say you must use money. And when you just make every weird wacky race "just like humans" in all ways....then what is the point? [/QUOTE]
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D&D Needs "Weirder"/More Unique Races
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