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D&D Needs WOW Players, Not Us
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<blockquote data-quote="takasi" data-source="post: 3704131" data-attributes="member: 20194"><p>Attracting the WoW gamer is not a suckers bet. If so then the same gamers who play WoW would never play D&D, or Neverwinter Nights, or play Magic the Gathering, or do a host of other things.</p><p></p><p>In fact, many, many D&D players have, at some point or another, played WoW. I don't currently play it, but I did play it for several months after it came out.</p><p></p><p>I was also really big into D&D Online. I played it for a month in beta, then two weeks nonstop after it was released. After getting to 9th level I quit playing. I play Neverwinter Nights on occasion too. I was even thinking about buying a PSP for the new D&D Tactics game, but it was released yesterday and the announcement of 4E has turned me off slightly to the new 3.5 game. </p><p></p><p><strong>I think people are underestimating the potential for an online D&D fully supported by WotC.</strong> </p><p></p><p>Imagine being able to create a character and store it in a persistent server, aka a Character Vault. All of the stats are validated automatically. You can point your DM to a web interface to view your sheet, perhaps through a direct hyperlink.</p><p></p><p>Now imagine being able to browse for MapTool-esque online games 24/7. Games are run by DMs rated by players, and when you browse for a game looking for players you see the rating of the players and the DM. </p><p></p><p>Now imagine an RPGA format of games, where each game is modular and lasts 3-4 hours.</p><p></p><p>This allows what games like WoW are missing and games like Neverwinter Nights try to emulate: freeform gameplay and customized content. At the same time, players can keep a level of anonymity and personal convenience they're used to from MMOs.</p></blockquote><p></p>
[QUOTE="takasi, post: 3704131, member: 20194"] Attracting the WoW gamer is not a suckers bet. If so then the same gamers who play WoW would never play D&D, or Neverwinter Nights, or play Magic the Gathering, or do a host of other things. In fact, many, many D&D players have, at some point or another, played WoW. I don't currently play it, but I did play it for several months after it came out. I was also really big into D&D Online. I played it for a month in beta, then two weeks nonstop after it was released. After getting to 9th level I quit playing. I play Neverwinter Nights on occasion too. I was even thinking about buying a PSP for the new D&D Tactics game, but it was released yesterday and the announcement of 4E has turned me off slightly to the new 3.5 game. [B]I think people are underestimating the potential for an online D&D fully supported by WotC.[/B] Imagine being able to create a character and store it in a persistent server, aka a Character Vault. All of the stats are validated automatically. You can point your DM to a web interface to view your sheet, perhaps through a direct hyperlink. Now imagine being able to browse for MapTool-esque online games 24/7. Games are run by DMs rated by players, and when you browse for a game looking for players you see the rating of the players and the DM. Now imagine an RPGA format of games, where each game is modular and lasts 3-4 hours. This allows what games like WoW are missing and games like Neverwinter Nights try to emulate: freeform gameplay and customized content. At the same time, players can keep a level of anonymity and personal convenience they're used to from MMOs. [/QUOTE]
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