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<blockquote data-quote="GX.Sigma" data-source="post: 5978839" data-attributes="member: 6690511"><p>I don't really care, as long as the math works.</p><p></p><p>In a philosophical sense, when I think of leveling up, I think "I become stronger," "I become more agile," etc., so it would be cool to see a system that does that, but I totally like the flatter math angle, so I support the way they're doing it now.</p><p></p><p>When I think of potions of strength and whatnot, I think "this potion makes me stronger," "that spell makes me less intelligent," so I'm all for having those change your ability scores. However, we've seen that there are problems with that approach. If we can minimize those problems, I'd love to see ability-changing spells and items. If not, I guess not.</p><p></p><p>It would be great if the game didn't have to artificially cap ability scores, but if it's the best way to prevent degenerate gameplay, then sure.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5978839, member: 6690511"] I don't really care, as long as the math works. In a philosophical sense, when I think of leveling up, I think "I become stronger," "I become more agile," etc., so it would be cool to see a system that does that, but I totally like the flatter math angle, so I support the way they're doing it now. When I think of potions of strength and whatnot, I think "this potion makes me stronger," "that spell makes me less intelligent," so I'm all for having those change your ability scores. However, we've seen that there are problems with that approach. If we can minimize those problems, I'd love to see ability-changing spells and items. If not, I guess not. It would be great if the game didn't have to artificially cap ability scores, but if it's the best way to prevent degenerate gameplay, then sure. [/QUOTE]
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