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<blockquote data-quote="Gadget" data-source="post: 5982794" data-attributes="member: 23716"><p><strong>Ridley's Cohort,</strong></p><p><strong></strong></p><p><strong>I see your point, and maybe the cap can move up a bit each 'tier' (assuming there is a similar concept to tiers in D&DN), but if 4e showed us anything, it is that people will always min/max their main ability score to the point that being 'as strong as Beowulf becomes the expected norm after a few levels; a few more levels and 'as strong as Beowulf' is getting wedgies and shoved into a locker at lunch recess. </strong></p><p><strong></strong></p><p><strong>I would much prefer that, if one is fortunate to roll high at the start (or made the sacrifice in a point buy method for a high stat) , to already be renowned for great strength with little room for improvement (maybe once you reach paragon or epic levels the bar moves up). Then, as our hero builds his reputation over time, he eventually becomes renowned for his tenacity, endurance, cunning, and ability to lead warriors in battle by the sheer power of his presence. I realize that this is not the only way to look at it and others may prefer another method, but this seems to be a better way to handle many of the metagame min/maxing that inevitably takes place.</strong></p><p> <strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Gadget, post: 5982794, member: 23716"] [B]Ridley's Cohort, I see your point, and maybe the cap can move up a bit each 'tier' (assuming there is a similar concept to tiers in D&DN), but if 4e showed us anything, it is that people will always min/max their main ability score to the point that being 'as strong as Beowulf becomes the expected norm after a few levels; a few more levels and 'as strong as Beowulf' is getting wedgies and shoved into a locker at lunch recess. I would much prefer that, if one is fortunate to roll high at the start (or made the sacrifice in a point buy method for a high stat) , to already be renowned for great strength with little room for improvement (maybe once you reach paragon or epic levels the bar moves up). Then, as our hero builds his reputation over time, he eventually becomes renowned for his tenacity, endurance, cunning, and ability to lead warriors in battle by the sheer power of his presence. I realize that this is not the only way to look at it and others may prefer another method, but this seems to be a better way to handle many of the metagame min/maxing that inevitably takes place. [/B] [/QUOTE]
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