Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D NEXT: Adding dex mod to hp, taking it off ac.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 5933693" data-attributes="member: 6694877"><p>Things that are added to hit points that have nothing to do with Con:</p><p></p><p>1) They are in many editions, a random total, presumably representing some kind of long-term fate or luck. Must say I don't like this - a bit of bad luck just once in the game influences far too many hours of play.</p><p></p><p>2) They increase dramatically with experience. I guess this represents skill, rather than tough fighters gaining leather-like skin, or onion layers.</p><p></p><p>3) Amounts that are gained are assigned by "class", representing relative combat skill (but possibly ignoring that a wizard might be more durable versus mental assault).</p><p></p><p>For most characters, the proportion assigned according to class and by experience is larger than the Con bonus effect.</p><p></p><p>There are arguments for adding any or all stat bonuses to hit points (e.g. smarts allow you to intelligently deflect blows). I think that toughness/durability simply wins as the <em>best</em> to use for that part of the system, and gives the right "feel" for what Con is about. All the other possible stats modifiers are bundled into your class die and level of experience, and hand-waved.</p><p></p><p>As a game design, it's nice to have stats contribute directly and simply to something that "feels" right, and not sweat the details too much. Dex to AC as a dodge bonus equally feels right. It's an either-or situation for the sake of simplicity (we actually have to play this game!)</p><p></p><p>Taking it to logical extremes doesn't make sense. It's only a game, and the mechanics are in fact a very poor representation of what would happen in any "realistic" combat. From wearing down hit points to damage types to hits and misses, it's all complete shenanigans in the name of entertainment.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5933693, member: 6694877"] Things that are added to hit points that have nothing to do with Con: 1) They are in many editions, a random total, presumably representing some kind of long-term fate or luck. Must say I don't like this - a bit of bad luck just once in the game influences far too many hours of play. 2) They increase dramatically with experience. I guess this represents skill, rather than tough fighters gaining leather-like skin, or onion layers. 3) Amounts that are gained are assigned by "class", representing relative combat skill (but possibly ignoring that a wizard might be more durable versus mental assault). For most characters, the proportion assigned according to class and by experience is larger than the Con bonus effect. There are arguments for adding any or all stat bonuses to hit points (e.g. smarts allow you to intelligently deflect blows). I think that toughness/durability simply wins as the [I]best[/I] to use for that part of the system, and gives the right "feel" for what Con is about. All the other possible stats modifiers are bundled into your class die and level of experience, and hand-waved. As a game design, it's nice to have stats contribute directly and simply to something that "feels" right, and not sweat the details too much. Dex to AC as a dodge bonus equally feels right. It's an either-or situation for the sake of simplicity (we actually have to play this game!) Taking it to logical extremes doesn't make sense. It's only a game, and the mechanics are in fact a very poor representation of what would happen in any "realistic" combat. From wearing down hit points to damage types to hits and misses, it's all complete shenanigans in the name of entertainment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D NEXT: Adding dex mod to hp, taking it off ac.
Top