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D&D NEXT: Adding dex mod to hp, taking it off ac.
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<blockquote data-quote="Gadget" data-source="post: 5934158" data-attributes="member: 23716"><p>Yes, Con had to have an mechanical influence. In this case it could easily represent your stamina and resistance to fatigue. That doesn't make Hit Points any less abstract. Hit points have always been some form of ablative script immunity and a measure of badassitude, nothing more. I assume you are coming from the Hit Points = physical wounds crowd? If so that has never made sense either. Explain to me why higher level characters can take so many more sword strikes to the gut than lower level characters? </p><p></p><p></p><p></p><p></p><p>Which is also an abstraction, as your armor does not stop anything from "hitting you", it may actually make you a little slower to react and easier to hit. </p><p></p><p></p><p></p><p></p><p></p><p>I assume this about the slayer ability to do minor Hit Point damage on a miss? Yes, well the point is that the slayer is a whirling dervish of death that is unsafe to approach in combat without extreme danger. If you're badass enough to take him/her on, you'll still feel it but be able to fight through it. If you are a horde of mooks, well, one of you is going to die every round (possibly more with things like cleave); but while the slayer is spending and action to (possibly miss and still) kill your buddy, you and x other guys get to wail on him/her and wear him/her down.</p><p></p><p></p><p></p><p>Yes, you could very easily make that, it would just be a little to binary and not a very fun experience for most people playing the game, IMHO. You could actually just flip a coin, heads you clear out the dungeon and become fabulously wealthy and a famous hero, tails you die. Not very fun. Almost all mechanics are some level of abstraction with a thin (or sometime less thin) layer simulation-ism layered on top. Taking almost anything to the extreme is not going to desirable results. </p><p></p><p></p><p></p><p></p><p>Yes, you could. The system has chosen to use DEX in other places, though some would say it is still too much of an Uber stat. I do not find Your point to be that profound or revealing.</p><p></p><p></p><p></p><p></p><p>Except it would be rather fiddly and interrupt the flow of combat, for little gain. Sometimes simple is better. I'm tired of numerous situational bonuses that needed to be tracked and applied.</p><p></p><p></p><p></p><p></p><p>How does this relate the the reaper ability again? Opponents who are 'tough' and have 'expertise in frontline combat' will be able to stand up to the slayer and hopefully give as good as they get, those who are less so...will not and would presumably rely on numbers to help offset the Slayer's advantage.</p></blockquote><p></p>
[QUOTE="Gadget, post: 5934158, member: 23716"] Yes, Con had to have an mechanical influence. In this case it could easily represent your stamina and resistance to fatigue. That doesn't make Hit Points any less abstract. Hit points have always been some form of ablative script immunity and a measure of badassitude, nothing more. I assume you are coming from the Hit Points = physical wounds crowd? If so that has never made sense either. Explain to me why higher level characters can take so many more sword strikes to the gut than lower level characters? Which is also an abstraction, as your armor does not stop anything from "hitting you", it may actually make you a little slower to react and easier to hit. I assume this about the slayer ability to do minor Hit Point damage on a miss? Yes, well the point is that the slayer is a whirling dervish of death that is unsafe to approach in combat without extreme danger. If you're badass enough to take him/her on, you'll still feel it but be able to fight through it. If you are a horde of mooks, well, one of you is going to die every round (possibly more with things like cleave); but while the slayer is spending and action to (possibly miss and still) kill your buddy, you and x other guys get to wail on him/her and wear him/her down. Yes, you could very easily make that, it would just be a little to binary and not a very fun experience for most people playing the game, IMHO. You could actually just flip a coin, heads you clear out the dungeon and become fabulously wealthy and a famous hero, tails you die. Not very fun. Almost all mechanics are some level of abstraction with a thin (or sometime less thin) layer simulation-ism layered on top. Taking almost anything to the extreme is not going to desirable results. Yes, you could. The system has chosen to use DEX in other places, though some would say it is still too much of an Uber stat. I do not find Your point to be that profound or revealing. Except it would be rather fiddly and interrupt the flow of combat, for little gain. Sometimes simple is better. I'm tired of numerous situational bonuses that needed to be tracked and applied. How does this relate the the reaper ability again? Opponents who are 'tough' and have 'expertise in frontline combat' will be able to stand up to the slayer and hopefully give as good as they get, those who are less so...will not and would presumably rely on numbers to help offset the Slayer's advantage. [/QUOTE]
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D&D NEXT: Adding dex mod to hp, taking it off ac.
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