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D&D NEXT: Adding dex mod to hp, taking it off ac.
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<blockquote data-quote="Mallus" data-source="post: 5934171" data-attributes="member: 3887"><p>You seem to be forgetting, outside of 4e, D&D models a characters increasing defensive capabilities by <em>giving them more hit points</em>.</p><p></p><p>In AD&D, AD&D 2e, 3e, 4e and Pathfinder, AC doesn't scale with level, while their attack values do. Does this mean PCs never gets any better at dodging blows? </p><p></p><p>No.</p><p></p><p>Because their ability to dodge blows is represented, in large part, by their hit points!</p><p></p><p>To believe otherwise is to accept that a high-level fighter can become as physically tough as adult elephant. Or dinosaur. </p><p></p><p>At the same time you accept said fighter's fancy weapon training/hands-on experience only taught them how to hit stuff. With no emphasis, at all, on getting the hell out the way.</p><p></p><p>We wouldn't want to accept that, would we? </p><p></p><p>Gygax himself said it was ridiculous to conceptualize a 50 HP character as being able to withstand multiple run-throughs with a sword. They were more like Errol Flynn in a cinematic duel... dancing around, dodging, twisting (mostly) out of harm's way at the last second. </p><p></p><p>So, yes, CON gets added to hit points. But hit points also model a character's increased ability to <em>avoid</em> taking serious damage. Which means you very well could add to DEX to HP, or you do as we've been doing all along and add DEX to AC, CON to HP, and freely admit hit points do double duty representing <em>both</em> physical toughness and dodging/defensive capability (and conversely, admit that AC is only represents a portion of your ability to avoid a serious hit).</p></blockquote><p></p>
[QUOTE="Mallus, post: 5934171, member: 3887"] You seem to be forgetting, outside of 4e, D&D models a characters increasing defensive capabilities by [i]giving them more hit points[/i]. In AD&D, AD&D 2e, 3e, 4e and Pathfinder, AC doesn't scale with level, while their attack values do. Does this mean PCs never gets any better at dodging blows? No. Because their ability to dodge blows is represented, in large part, by their hit points! To believe otherwise is to accept that a high-level fighter can become as physically tough as adult elephant. Or dinosaur. At the same time you accept said fighter's fancy weapon training/hands-on experience only taught them how to hit stuff. With no emphasis, at all, on getting the hell out the way. We wouldn't want to accept that, would we? Gygax himself said it was ridiculous to conceptualize a 50 HP character as being able to withstand multiple run-throughs with a sword. They were more like Errol Flynn in a cinematic duel... dancing around, dodging, twisting (mostly) out of harm's way at the last second. So, yes, CON gets added to hit points. But hit points also model a character's increased ability to [i]avoid[/i] taking serious damage. Which means you very well could add to DEX to HP, or you do as we've been doing all along and add DEX to AC, CON to HP, and freely admit hit points do double duty representing [i]both[/i] physical toughness and dodging/defensive capability (and conversely, admit that AC is only represents a portion of your ability to avoid a serious hit). [/QUOTE]
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