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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Art Column Discussion: May
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<blockquote data-quote="Alzrius" data-source="post: 5911913" data-attributes="member: 8461"><p>I agree with pretty much all of this. My one worry is when people start talking about having different art "styles" all in the same book(s).</p><p></p><p>To me, different art styles in the same book results in having art that looks like very realistic on one page, art that looks manga-inspired on another, and something that looks like it came from Order of the Stick on yet another page, etc.</p><p></p><p>When the style of the artwork is that different, the book feels like it has no coherent identity (to me); it becomes a mish-mash of whatever happened to get thrown together, and there's little identity as to how the book wants to present the game it's describing. I find that rather irritating, and tend to dislike books that do that.</p><p></p><p>Now, I'm all for artwork with different methods of <em>presentation</em>. Some pictures of the characters clearly "posing" for the shot, others with them engaged in action scenes, some artwork that's just locations, some with funny scenes and others with grim and serious scenes, etc. That I like a lot - that, to me, is a great way to show diversity. Books with that sort of art are the books that I like.</p><p></p><p>In regards to diversity of expressing the same sort of monster - I'm against monster consolidation in terms of both their in-game identity and their stat block presentation. They have different lore already, why pare that down? Likewise, I enjoy different visual takes on monsters, <em>presuming that I can reasonably think of a given monster as having such a wide range of appearances to begin with</em>.</p><p></p><p>That is, I can see ghosts being depicted in wildly different ways, simply by virtue of the fact that they're ghosts. There aren't hard-and-fast rules for that sort of thing, either in the game world (unless it's specifically written somewhere), or in real life. By contrast, there's a degree of visual variance between "people" in real life, but not to such that I'd expect goblins to vary as widely in their appearance as ghosts can.</p><p></p><p>Finally, cheesecake art is like cheesecake dessert - a piece every now and then is enjoyable. Anything more than that rapidly makes you sick of it.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5911913, member: 8461"] I agree with pretty much all of this. My one worry is when people start talking about having different art "styles" all in the same book(s). To me, different art styles in the same book results in having art that looks like very realistic on one page, art that looks manga-inspired on another, and something that looks like it came from Order of the Stick on yet another page, etc. When the style of the artwork is that different, the book feels like it has no coherent identity (to me); it becomes a mish-mash of whatever happened to get thrown together, and there's little identity as to how the book wants to present the game it's describing. I find that rather irritating, and tend to dislike books that do that. Now, I'm all for artwork with different methods of [i]presentation[/i]. Some pictures of the characters clearly "posing" for the shot, others with them engaged in action scenes, some artwork that's just locations, some with funny scenes and others with grim and serious scenes, etc. That I like a lot - that, to me, is a great way to show diversity. Books with that sort of art are the books that I like. In regards to diversity of expressing the same sort of monster - I'm against monster consolidation in terms of both their in-game identity and their stat block presentation. They have different lore already, why pare that down? Likewise, I enjoy different visual takes on monsters, [i]presuming that I can reasonably think of a given monster as having such a wide range of appearances to begin with[/i]. That is, I can see ghosts being depicted in wildly different ways, simply by virtue of the fact that they're ghosts. There aren't hard-and-fast rules for that sort of thing, either in the game world (unless it's specifically written somewhere), or in real life. By contrast, there's a degree of visual variance between "people" in real life, but not to such that I'd expect goblins to vary as widely in their appearance as ghosts can. Finally, cheesecake art is like cheesecake dessert - a piece every now and then is enjoyable. Anything more than that rapidly makes you sick of it. [/QUOTE]
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D&D Next Art Column Discussion: May
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