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D&D Next Art Column: June! And July!
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<blockquote data-quote="grimslade" data-source="post: 5944369" data-attributes="member: 6061"><p><strong>Iconics</strong></p><p></p><p>I had typed up a long diatribe involving semiotics, Eastern Christian iconography and the power of symbolic resonance. It was even less exciting than the preceding sentence. Ahem... </p><p></p><p>Iconic imagery can link ideas together much stronger than words alone. By choosing a strong set of icons to represent the typical adventuring party, WotC can, through art demonstrate the rules written. If 5E is truly going to be a modular system, the icons can represent the layering of the modules, a visual depiction of how the game changes. </p><p></p><p>So five icons for the typical party, human cleric, elven wizard, halfling rogue, dwarf fighter, and 5E poster boy race/class (Lizardfolk mystic{psion} ;>P ) </p><p>Now more difficult to pull off, but keeping the iconics fresh and giving artists a little more freedom, would be to surround each Iconic character in symbolism. The superhero uniform, if you will, of each class. The fighter always wears red for the blood she will spill. Even while wielding a two handed weapon, there is at least an implied shield somewhere on the fighter. He is decorated in symbols denoting strength, the bull, the bear and the boar. No matter what race, culture, theme or background the fighter morphs into he is still recognized as the 5E Fighter.</p><p>This gives huge freedom and variety to the art department in showing off all the goodies 5E has to offer, while still cluing in the readers/players about who the Icon is.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5944369, member: 6061"] [b]Iconics[/b] I had typed up a long diatribe involving semiotics, Eastern Christian iconography and the power of symbolic resonance. It was even less exciting than the preceding sentence. Ahem... Iconic imagery can link ideas together much stronger than words alone. By choosing a strong set of icons to represent the typical adventuring party, WotC can, through art demonstrate the rules written. If 5E is truly going to be a modular system, the icons can represent the layering of the modules, a visual depiction of how the game changes. So five icons for the typical party, human cleric, elven wizard, halfling rogue, dwarf fighter, and 5E poster boy race/class (Lizardfolk mystic{psion} ;>P ) Now more difficult to pull off, but keeping the iconics fresh and giving artists a little more freedom, would be to surround each Iconic character in symbolism. The superhero uniform, if you will, of each class. The fighter always wears red for the blood she will spill. Even while wielding a two handed weapon, there is at least an implied shield somewhere on the fighter. He is decorated in symbols denoting strength, the bull, the bear and the boar. No matter what race, culture, theme or background the fighter morphs into he is still recognized as the 5E Fighter. This gives huge freedom and variety to the art department in showing off all the goodies 5E has to offer, while still cluing in the readers/players about who the Icon is. [/QUOTE]
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D&D Next Art Column: June! And July!
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