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D&D Next Blog - A Close Call with Negative Hit Points
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<blockquote data-quote="JohnSnow" data-source="post: 5813190" data-attributes="member: 32164"><p>Well, I think Drew's system (since it doesn't monkey with your con bonus) could be thought of as either "temporary CON damage with 0 still meaning dead" or "a pool of wound points that equals your CON score" - both without having to add another line to your character sheet.</p><p></p><p>Put another way, these lost CON points are actually "wound points" or WP - that don't easily go away.</p><p></p><p>As an aside: while I like the idea of slow recovery (1 wound per day), it seems to me the math should be such that an 18 con character recovers faster from 10 points of wound damage than his 10 con counterpart. Ergo, I would propose the following...</p><p></p><p>When the character has received wound damage, it recovers at the rate of 1 point plus one half of the character's CON bonus per day of rest. Thus a 10 con character recovers 1 WP per day (recovering from 1 WP to full health in 9 days, whereas his 18 con counterpart recovers from the same 1 WP in 6 days).</p><p></p><p>There's still a little wonkiness from the formula, in that a character with low scores recovers faster and those with an 11, 12, or 13 con take longer to recover than someone with a 10 con. Call it a work in progress...</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5813190, member: 32164"] Well, I think Drew's system (since it doesn't monkey with your con bonus) could be thought of as either "temporary CON damage with 0 still meaning dead" or "a pool of wound points that equals your CON score" - both without having to add another line to your character sheet. Put another way, these lost CON points are actually "wound points" or WP - that don't easily go away. As an aside: while I like the idea of slow recovery (1 wound per day), it seems to me the math should be such that an 18 con character recovers faster from 10 points of wound damage than his 10 con counterpart. Ergo, I would propose the following... When the character has received wound damage, it recovers at the rate of 1 point plus one half of the character's CON bonus per day of rest. Thus a 10 con character recovers 1 WP per day (recovering from 1 WP to full health in 9 days, whereas his 18 con counterpart recovers from the same 1 WP in 6 days). There's still a little wonkiness from the formula, in that a character with low scores recovers faster and those with an 11, 12, or 13 con take longer to recover than someone with a 10 con. Call it a work in progress... [/QUOTE]
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