Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - A Close Call with Negative Hit Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5813398" data-attributes="member: 27160"><p>I like the 4E "three saves" method, but I agree with "simpler" and I also have some sympathy for the "4E has no longer term consequences" complaint. My suggestion (on the blog comments, but I'll repeat it for discussion here) is this:</p><p></p><p>When a creature reaches 0 hit points it is down and out. There are no "negative hit points", but you must make a saving throw each round; being hit while down means an automatic fail on the next save.</p><p></p><p>A creature that is reduced to 0 hp and healed suffers some ongoing effects. These may be different for "gritty" or "heroic" games; here are suggestions:</p><p></p><p>"Heroic" game:</p><p></p><p>- 0 failed saves = take a penalty until the next short rest</p><p></p><p>- 1 failed save = take a penalty until the next extended rest</p><p></p><p>- 2 failed saves = take a penalty until a suitable ritual magic 'cure' is applied as part of an extended rest</p><p></p><p>- 3 failed saves = dead (which, in D&D, is not all that different from the case for 2 failed saves, above!)</p><p></p><p>"Penalties" could be chosen or rolled for; things like -2 to all attack rolls, -2 to all defences or -1 speed.</p><p></p><p>For a "Gritty" game:</p><p></p><p>- 0 failed saves = take a penalty from shock and pain until a healing roll is made during a rest</p><p></p><p>- 1 failed save = take a penalty from a serious wound until a healing roll is made during an extended rest</p><p></p><p>- 2 failed saves = lose a limb or similar type of wound (possibly fixable with a "Regrow Limb" ritual)</p><p></p><p>- 3 failed saves = dead (possibly with no 'back from the dead' rituals in the game...)</p><p></p><p>Keeps it flexible, fairly simple and with incentives to heal before a PC gets to 0 hp or as soon as possible after s/he does so.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5813398, member: 27160"] I like the 4E "three saves" method, but I agree with "simpler" and I also have some sympathy for the "4E has no longer term consequences" complaint. My suggestion (on the blog comments, but I'll repeat it for discussion here) is this: When a creature reaches 0 hit points it is down and out. There are no "negative hit points", but you must make a saving throw each round; being hit while down means an automatic fail on the next save. A creature that is reduced to 0 hp and healed suffers some ongoing effects. These may be different for "gritty" or "heroic" games; here are suggestions: "Heroic" game: - 0 failed saves = take a penalty until the next short rest - 1 failed save = take a penalty until the next extended rest - 2 failed saves = take a penalty until a suitable ritual magic 'cure' is applied as part of an extended rest - 3 failed saves = dead (which, in D&D, is not all that different from the case for 2 failed saves, above!) "Penalties" could be chosen or rolled for; things like -2 to all attack rolls, -2 to all defences or -1 speed. For a "Gritty" game: - 0 failed saves = take a penalty from shock and pain until a healing roll is made during a rest - 1 failed save = take a penalty from a serious wound until a healing roll is made during an extended rest - 2 failed saves = lose a limb or similar type of wound (possibly fixable with a "Regrow Limb" ritual) - 3 failed saves = dead (possibly with no 'back from the dead' rituals in the game...) Keeps it flexible, fairly simple and with incentives to heal before a PC gets to 0 hp or as soon as possible after s/he does so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - A Close Call with Negative Hit Points
Top