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D&D Next Blog - A Close Call with Negative Hit Points
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<blockquote data-quote="Minigiant" data-source="post: 5813693" data-attributes="member: 63508"><p>I don't like negative HP. It don't match the fluff that HP is the various ways to not die and a person at 0 HP is unable to defend themselves. This is how I'd do it.</p><p></p><p>Characters can’t be reduced to negative hit points. 0HP is the minimum. There is no automatic hit point total at which a character dies. Instead, any character who takes damage that reduces his hit points to 0 must make a Constitution save to avoid being <strong>disabled</strong> or <strong>dying</strong>. Whether or not the character makes the saves, they are also <strong>Bloodied</strong></p><p></p><p>If the character makes the Con save, they are disabled. Failure means they are dying. A natural 1 is automatic death.</p><p></p><p><strong>Disabled</strong></p><p>A disabled character is conscious and bloodied. Their actions are limited. Any damage or additional damage forces another Con save. A disabled character who makes the save is now dying. Failure is death.</p><p></p><p><strong>Dying</strong></p><p> A dying character is unconscious and near death. Each round on his turn, a dying character must make a Con save to become stable. Failure is death</p><p></p><p>If the character succeeds on the save by less than 5, he does not die but does not get better. He is still dying and must continue to make Con saves every round.</p><p></p><p><strong>Healing</strong></p><p>Another character can make a Heal/Wisdom check to stabilize a disabled or dying character. Stabilization returns a dying or disabled character to 1 HP. Success of 5 or greater also makes the once dying character conscious again.</p><p></p><p>Healing that raises a dying or disabled character above 0 hit points makes her conscious and fully functional again, just as if she had never been reduced to 0. Healing does not remove the <strong>Bloodied</strong> condition.</p><p></p><p><strong>Bloodied</strong></p><p>Whenever a character reaches 0HP, they are bloodied. Healing HP does not remove the bloodied condition. Only certain rituals, certain spells, or a night's rest does.</p><p></p><p>Normal: Bloodied does nothing on its own. Some special abilities are more effective against bloodied characters.</p><p>Wound Module: Bloodied character get a -2 penalty to all checks.</p><p>Gritty Module: Bloodied characters who drop to 0 Ups are dying and must instantly make a Con check to not be dead.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5813693, member: 63508"] I don't like negative HP. It don't match the fluff that HP is the various ways to not die and a person at 0 HP is unable to defend themselves. This is how I'd do it. Characters can’t be reduced to negative hit points. 0HP is the minimum. There is no automatic hit point total at which a character dies. Instead, any character who takes damage that reduces his hit points to 0 must make a Constitution save to avoid being [B]disabled[/B] or [B]dying[/b]. Whether or not the character makes the saves, they are also [B]Bloodied[/B] If the character makes the Con save, they are disabled. Failure means they are dying. A natural 1 is automatic death. [B]Disabled[/B] A disabled character is conscious and bloodied. Their actions are limited. Any damage or additional damage forces another Con save. A disabled character who makes the save is now dying. Failure is death. [B]Dying[/B] A dying character is unconscious and near death. Each round on his turn, a dying character must make a Con save to become stable. Failure is death If the character succeeds on the save by less than 5, he does not die but does not get better. He is still dying and must continue to make Con saves every round. [B]Healing[/B] Another character can make a Heal/Wisdom check to stabilize a disabled or dying character. Stabilization returns a dying or disabled character to 1 HP. Success of 5 or greater also makes the once dying character conscious again. Healing that raises a dying or disabled character above 0 hit points makes her conscious and fully functional again, just as if she had never been reduced to 0. Healing does not remove the [b]Bloodied[/b] condition. [B]Bloodied[/b] Whenever a character reaches 0HP, they are bloodied. Healing HP does not remove the bloodied condition. Only certain rituals, certain spells, or a night's rest does. Normal: Bloodied does nothing on its own. Some special abilities are more effective against bloodied characters. Wound Module: Bloodied character get a -2 penalty to all checks. Gritty Module: Bloodied characters who drop to 0 Ups are dying and must instantly make a Con check to not be dead. [/QUOTE]
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