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D&D Next Blog - A Close Call with Negative Hit Points
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<blockquote data-quote="mudbunny" data-source="post: 5813874" data-attributes="member: 56746"><p>That would work. Important to note that for my suggestion, you aren't losing con or anything like that. Could also throw in a mechanic where one could burn a step or two along a track to do something awesome, like wrestle a dragon to the ground or overcharge a spell to do more damage, be more focused or something.</p><p></p><p>Edit to add (note that this edit was being written at the same time as shidaku's post, below) - I am not sure if an additional mechanic would be needed for wizards/priests who may have lower con, or if it would be too uneven if only Con was used. Might be a way to provide more balance at higher levels. Fighters could do more awesome feats without burning as much of their con track.</p></blockquote><p></p>
[QUOTE="mudbunny, post: 5813874, member: 56746"] That would work. Important to note that for my suggestion, you aren't losing con or anything like that. Could also throw in a mechanic where one could burn a step or two along a track to do something awesome, like wrestle a dragon to the ground or overcharge a spell to do more damage, be more focused or something. Edit to add (note that this edit was being written at the same time as shidaku's post, below) - I am not sure if an additional mechanic would be needed for wizards/priests who may have lower con, or if it would be too uneven if only Con was used. Might be a way to provide more balance at higher levels. Fighters could do more awesome feats without burning as much of their con track. [/QUOTE]
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D&D Next Blog - A Close Call with Negative Hit Points
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