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D&D Next Blog "Avoiding Choice Traps"
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<blockquote data-quote="Minigiant" data-source="post: 5898497" data-attributes="member: 63508"><p>Every minor choosable resource should speak to only One Pillar. So either all Combat Feats. Or all Exploration Feats. Or all Interaction/Roleplay Feats.</p><p></p><p>Why?</p><p></p><p>Because unless every player and the DMs choose to pick feats in the same proportion, someone's power will be off. The 100% Combat Feat fighter dominates everyone in combat but twiddles thumbs when talking. The 50/50 bard does everything out of combat for the all combat feat/spell/item party but hides in the corner during the whole dungeon crawl.</p><p></p><p>That's why I liked 4E's siloed powers. Everyone had something for each pillar of D&D adventuring. In 4E, skills, rituals, and some utility powers did exploration and interaction. Attack powers did combat. And feats were all over the place.</p><p></p><p>So 5E looks like it is doing silos too.</p><p></p><p>Background/skills: Mostly exploration and interaction.</p><p>Themes/feats: Combat.</p><p>Class: A mix of all three.</p><p>Race: ?????</p><p>"Traits": Mostly Interation</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5898497, member: 63508"] Every minor choosable resource should speak to only One Pillar. So either all Combat Feats. Or all Exploration Feats. Or all Interaction/Roleplay Feats. Why? Because unless every player and the DMs choose to pick feats in the same proportion, someone's power will be off. The 100% Combat Feat fighter dominates everyone in combat but twiddles thumbs when talking. The 50/50 bard does everything out of combat for the all combat feat/spell/item party but hides in the corner during the whole dungeon crawl. That's why I liked 4E's siloed powers. Everyone had something for each pillar of D&D adventuring. In 4E, skills, rituals, and some utility powers did exploration and interaction. Attack powers did combat. And feats were all over the place. So 5E looks like it is doing silos too. Background/skills: Mostly exploration and interaction. Themes/feats: Combat. Class: A mix of all three. Race: ????? "Traits": Mostly Interation [/QUOTE]
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