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D&D Next Blog "Avoiding Choice Traps"
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<blockquote data-quote="Crazy Jerome" data-source="post: 5898823" data-attributes="member: 54877"><p>If they were discarding old feats as they went, some slow growth wouldn't be bad. Start with 30 feats. Practice shows 5 of them aren't all that. Make up 7 more, deprecate the 5. Next go around, get rid of those 5 completely, evaluate the other 27 again. Add a few more, mark some as borderline. And so on. Eventually, you have a solid core of great feats that you can confidently state, "these we keep." The rest of it is in flux. </p><p> </p><p>You might even be able to do that in a DDI environment, as long as you don't print them until you get the solid core, and then only print the solid core.</p><p> </p><p>But constant adding of more and more? That's just making it that much harder to find what you need. A few months ago, they still had not added an easy way to the 4E DDI to filter out feats by source in the character lists. One would assume that is fairly basic. (They might have gotten to that since, but even so, the length of time it went unchanged does not give me confidence that "managing a lot of feats" is something that WotC can do well.) </p><p> </p><p>As far as the "super feats," I agree those have problems. I said as much above, when I indicated historical problems with classes, though I guess that might have been oblique. My main point, though, is that whatever problems broad feats have, they are easier to balance and manage than narrow feats. Where to draw the line exactly is the big question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5898823, member: 54877"] If they were discarding old feats as they went, some slow growth wouldn't be bad. Start with 30 feats. Practice shows 5 of them aren't all that. Make up 7 more, deprecate the 5. Next go around, get rid of those 5 completely, evaluate the other 27 again. Add a few more, mark some as borderline. And so on. Eventually, you have a solid core of great feats that you can confidently state, "these we keep." The rest of it is in flux. You might even be able to do that in a DDI environment, as long as you don't print them until you get the solid core, and then only print the solid core. But constant adding of more and more? That's just making it that much harder to find what you need. A few months ago, they still had not added an easy way to the 4E DDI to filter out feats by source in the character lists. One would assume that is fairly basic. (They might have gotten to that since, but even so, the length of time it went unchanged does not give me confidence that "managing a lot of feats" is something that WotC can do well.) As far as the "super feats," I agree those have problems. I said as much above, when I indicated historical problems with classes, though I guess that might have been oblique. My main point, though, is that whatever problems broad feats have, they are easier to balance and manage than narrow feats. Where to draw the line exactly is the big question. :D [/QUOTE]
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