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D&D Next Blog "Avoiding Choice Traps"
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<blockquote data-quote="Sunseeker" data-source="post: 5898906"><p>I don't think Feats being 33/33/33 or 100/0/0 are good solutions. Some feats should speak to multiple things, ie: stealth is useful both in and out of combat, but the feat only speaks to one thing. This can make the feat severely overpowered in certain situations, particularly campaigns with a lot of dungeon crawling, urban midnight adventures or general sneakyness.</p><p></p><p>Some feats should be 50/50/0, some feats should be 100/0/0, all feats, like all classes, should aim for a 100% level of functionality. </p><p></p><p><strong>To this end, what feats should seek to accomplish is emphasize a particular theme.</strong></p><p>Some feats should favor combat, some should favor sneakyness sure, others should favor singing and dancing and others should deal with how good you are in a drinking contest. Some should be very particular in dealing with poison, but because they are so particular they should be strong. Others should be more general.</p><p></p><p>EX: Poison Hardiness, +3 to saves against poison.</p><p>compared to:</p><p>Physical Hardiness: +1 to all fortitude saves.</p><p></p><p>The former is specific, so it's powerful in specific situations. The latter is general, so it's not as powerful, but more useful.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5898906"] I don't think Feats being 33/33/33 or 100/0/0 are good solutions. Some feats should speak to multiple things, ie: stealth is useful both in and out of combat, but the feat only speaks to one thing. This can make the feat severely overpowered in certain situations, particularly campaigns with a lot of dungeon crawling, urban midnight adventures or general sneakyness. Some feats should be 50/50/0, some feats should be 100/0/0, all feats, like all classes, should aim for a 100% level of functionality. [B]To this end, what feats should seek to accomplish is emphasize a particular theme.[/B] Some feats should favor combat, some should favor sneakyness sure, others should favor singing and dancing and others should deal with how good you are in a drinking contest. Some should be very particular in dealing with poison, but because they are so particular they should be strong. Others should be more general. EX: Poison Hardiness, +3 to saves against poison. compared to: Physical Hardiness: +1 to all fortitude saves. The former is specific, so it's powerful in specific situations. The latter is general, so it's not as powerful, but more useful. [/QUOTE]
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