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D&D Next Blog "Avoiding Choice Traps"
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<blockquote data-quote="Dausuul" data-source="post: 5899712" data-attributes="member: 58197"><p>I like this idea. Suppose we broke down the abstract "climbing kit" into its component parts, and then thought about those parts and how you can use them in the game?</p><p></p><p>So you've got pitons. They can be hammered into hard surfaces, giving you handholds that make climbing much easier for a short distance, and providing anchor points for your rope in case you fall. But they're heavy and you can only carry so many. And hammering them in is pretty noisy.</p><p></p><p>You've got a grappling hook. You can throw it a limited distance to snag on something, if there's something to snag, and then climb the attached rope. But there is a slight risk that it might not be as firmly seated as you think, and come loose when you're climbing. Best not to use it if the fall looks really dangerous.</p><p></p><p>You've got rope, of course. No adventurer worth her ten-foot pole would so much as get out of bed without at least a hundred feet of rope. I shouldn't need to explain all the ways rope is useful.</p><p></p><p>Et cetera. Now, instead of a boring game-mechanical widget giving you +2 on a roll, you have a handy set of tools that make you really think about that wall you're climbing, and can be used in a variety of creative ways.</p><p></p><p>[/offtopic]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5899712, member: 58197"] I like this idea. Suppose we broke down the abstract "climbing kit" into its component parts, and then thought about those parts and how you can use them in the game? So you've got pitons. They can be hammered into hard surfaces, giving you handholds that make climbing much easier for a short distance, and providing anchor points for your rope in case you fall. But they're heavy and you can only carry so many. And hammering them in is pretty noisy. You've got a grappling hook. You can throw it a limited distance to snag on something, if there's something to snag, and then climb the attached rope. But there is a slight risk that it might not be as firmly seated as you think, and come loose when you're climbing. Best not to use it if the fall looks really dangerous. You've got rope, of course. No adventurer worth her ten-foot pole would so much as get out of bed without at least a hundred feet of rope. I shouldn't need to explain all the ways rope is useful. Et cetera. Now, instead of a boring game-mechanical widget giving you +2 on a roll, you have a handy set of tools that make you really think about that wall you're climbing, and can be used in a variety of creative ways. [/offtopic] [/QUOTE]
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