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<blockquote data-quote="Ratskinner" data-source="post: 5873899" data-attributes="member: 6688937"><p>Well, I'm actually very pleased by this article. Having finally had a chance to read this thread, I feel like some people read a different article than I did.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Nature of the game, I guess. </p><p></p><p>I agree that there is a risk of imbalance favoring the "customizers" over the "pregens." However, I think there are ways to mitigate that risk. Primarily, make the pregen builds awesome with as much synergy as you can fit in them. I've never understood the idea of providing purposefully sub-optimal pregens or examples. That being said, its important to note that what may be imbalanced in one game, can swing just fine in another.</p><p></p><p>There is one concern I still have, which wasn't addressed directly, AFAICT. Simple vs. Complicated. Yes, I can get away with making only 4 "choices" for character gen, and then just follow the lists for each as I level up. However, that still sounds like my 10th level character is going to have a page full of little tweaks, feats, and abilities. To me, that's a complicated character, albeit one that I only made four choices to get. I hope that there are some basic (perhaps I should say, "Essential") themes which would be home to far fewer fiddly bits, but still keep up with the complicated characters. I think that would be far more important to some of the players around my table than picking a theme as a general concept.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5873899, member: 6688937"] Well, I'm actually very pleased by this article. Having finally had a chance to read this thread, I feel like some people read a different article than I did.:) Nature of the game, I guess. I agree that there is a risk of imbalance favoring the "customizers" over the "pregens." However, I think there are ways to mitigate that risk. Primarily, make the pregen builds awesome with as much synergy as you can fit in them. I've never understood the idea of providing purposefully sub-optimal pregens or examples. That being said, its important to note that what may be imbalanced in one game, can swing just fine in another. There is one concern I still have, which wasn't addressed directly, AFAICT. Simple vs. Complicated. Yes, I can get away with making only 4 "choices" for character gen, and then just follow the lists for each as I level up. However, that still sounds like my 10th level character is going to have a page full of little tweaks, feats, and abilities. To me, that's a complicated character, albeit one that I only made four choices to get. I hope that there are some basic (perhaps I should say, "Essential") themes which would be home to far fewer fiddly bits, but still keep up with the complicated characters. I think that would be far more important to some of the players around my table than picking a theme as a general concept. [/QUOTE]
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