Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog: Beyond Class & Race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 5874238" data-attributes="member: 5100"><p>I'm of two minds on this one. On one hand, I have a couple players who would love to just pick class, race, and theme and carry on with life. There are some days, that's all I'd care to do. At the very least, it gives me a quick way of building NPCs. So, I'm fine with some of this.</p><p></p><p>On the other hand, when I was looking through my 3.5 PHB pondering "how would I build 5e", I realized that not only did 3e suffer from an outrageous level of feat bloat, but it was made worse by having things that should really be class abilities thrown into feats -- and the same feat list, even. Why is Weapon Specialization a feat and not on some selectable class ability list for Fighters? Better yet, why are Weapon Specialization and Improved Familiar on the same list of anything? They had no problem making Uncanny Dodge span multiple classes, so why not Improved Familiar? What logic is used to determine which bucket an ability goes in? I'm really, really concerned that both Themes and Backgrounds signal an approach to 5e that pushes feats even further into the catch-all for stuff the designers don't know what to do with.</p><p></p><p>I think it was Monte who said that feats were originally supposed to be a class ability just for Fighters. I'm really starting to think that's where they should have stayed. Some sort of perk mechanic would be nice in D&D, but the way feats were handled in both 3e and 4e wasn't the right way. They became just a listing of powers. The strength of D&D compared to, say, Hero System is that D&D is simple and straightforward. If you use a mechanic like feats to try to be all things to all people, you lose that benefit and just find yourself with a list of prebuilt "templates" that's longer and more boring to read than the actual list of Lego-style powers in Hero -- and considerably less easy to use.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5874238, member: 5100"] I'm of two minds on this one. On one hand, I have a couple players who would love to just pick class, race, and theme and carry on with life. There are some days, that's all I'd care to do. At the very least, it gives me a quick way of building NPCs. So, I'm fine with some of this. On the other hand, when I was looking through my 3.5 PHB pondering "how would I build 5e", I realized that not only did 3e suffer from an outrageous level of feat bloat, but it was made worse by having things that should really be class abilities thrown into feats -- and the same feat list, even. Why is Weapon Specialization a feat and not on some selectable class ability list for Fighters? Better yet, why are Weapon Specialization and Improved Familiar on the same list of anything? They had no problem making Uncanny Dodge span multiple classes, so why not Improved Familiar? What logic is used to determine which bucket an ability goes in? I'm really, really concerned that both Themes and Backgrounds signal an approach to 5e that pushes feats even further into the catch-all for stuff the designers don't know what to do with. I think it was Monte who said that feats were originally supposed to be a class ability just for Fighters. I'm really starting to think that's where they should have stayed. Some sort of perk mechanic would be nice in D&D, but the way feats were handled in both 3e and 4e wasn't the right way. They became just a listing of powers. The strength of D&D compared to, say, Hero System is that D&D is simple and straightforward. If you use a mechanic like feats to try to be all things to all people, you lose that benefit and just find yourself with a list of prebuilt "templates" that's longer and more boring to read than the actual list of Lego-style powers in Hero -- and considerably less easy to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog: Beyond Class & Race
Top