Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog: Beyond Class & Race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5875701" data-attributes="member: 6688937"><p>Not trying to come down on you, YRUSirius. Personally, I don't care about elegant. I care about play at the tabletop, not how aesthetically and philosophically pleasing the architecture of the rules is. I totally understand the feeling, though. I used to be that way myself. Nowadays, I just want the rules to play fast, play well, prep fast, prep easy, prep well, and do all that for both players and DMs. I've got too many "beautiful" or "elegant" games collecting dust on my shelf or taking up space on my hard drive to need another. I want to <em>play</em> 5e, and play the yotz out of it. </p><p></p><p>Of course, if it plays great <em>and</em> is elegant...well that's a bonus.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I like elegance, but if the designers have to choose between elegance and play...choose play every time, IMO.</p><p></p><p>Now, the particular question of demoting old classes to themes....I'm highly in favor of it when its appropriate and effective. I could see scenarios where it would work out for almost all the "second tier" classes people have suggested on this thread and others. However, I couldn't say which ones without knowing more about where all the different mechanical effects and weights.</p><p></p><p>I find the idea of things like a Wizard(assassin) particularly intriguing, and I think it might reduce the impulse to multiclass as madly as players did in 3.5. I especially like the idea that you could keep some your theme-based abilities rolling right along, even if you multiclass to gain other mechanical advantages. So you start as a Fighter(Slayer), but multiclass into Wizard. Your Slayer stuff could still progress, even as you get more magical mojo. </p><p></p><p>Keeping only 4 base classes....again, hard to say without knowing how the mechanics will play out. However, I don't think that sounds like the direction they're heading with this. I haven't come away from things with the feeling that they intend themes to do that much heavy lifting. It could definitely be set up that way, but I wouldn't want to them to do it for any other reason than it plays better that way.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5875701, member: 6688937"] Not trying to come down on you, YRUSirius. Personally, I don't care about elegant. I care about play at the tabletop, not how aesthetically and philosophically pleasing the architecture of the rules is. I totally understand the feeling, though. I used to be that way myself. Nowadays, I just want the rules to play fast, play well, prep fast, prep easy, prep well, and do all that for both players and DMs. I've got too many "beautiful" or "elegant" games collecting dust on my shelf or taking up space on my hard drive to need another. I want to [I]play[/I] 5e, and play the yotz out of it. Of course, if it plays great [I]and[/I] is elegant...well that's a bonus.:D I like elegance, but if the designers have to choose between elegance and play...choose play every time, IMO. Now, the particular question of demoting old classes to themes....I'm highly in favor of it when its appropriate and effective. I could see scenarios where it would work out for almost all the "second tier" classes people have suggested on this thread and others. However, I couldn't say which ones without knowing more about where all the different mechanical effects and weights. I find the idea of things like a Wizard(assassin) particularly intriguing, and I think it might reduce the impulse to multiclass as madly as players did in 3.5. I especially like the idea that you could keep some your theme-based abilities rolling right along, even if you multiclass to gain other mechanical advantages. So you start as a Fighter(Slayer), but multiclass into Wizard. Your Slayer stuff could still progress, even as you get more magical mojo. Keeping only 4 base classes....again, hard to say without knowing how the mechanics will play out. However, I don't think that sounds like the direction they're heading with this. I haven't come away from things with the feeling that they intend themes to do that much heavy lifting. It could definitely be set up that way, but I wouldn't want to them to do it for any other reason than it plays better that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog: Beyond Class & Race
Top