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D&D Next Blog: Beyond Class & Race
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<blockquote data-quote="steeldragons" data-source="post: 5876514" data-attributes="member: 92511"><p>Given a few assumptions...let's see if I am mentally putting this together correctly...</p><p></p><p>Assumption 1: "Skills" as we once knew them are going to fall under Background...for the sake of this mental exercise, we'll go with something I read around here someplace that a Background will include 4 skills (general non-combat" type stuff.)</p><p></p><p>Assumption 2: What were once called "Feats" are going to be falling into/under "Class Abilities" or specially chosen with a "Theme". Again, let's assume 3 or 4 each, under Class and Theme.</p><p></p><p>Assumption 3: Race will have a set of "innate/genetic" special abilities and then a list of (let's say 10?) special abilities to be chosen and increase in number and effectiveness as the PC gains levels. AND/OR, for the more "simplified" game style module, a pre-set "package" of Special Abilities that we all know and love that can simply be taken...that do not increase with level.</p><p></p><p>Assumption 4: all of the terms for class powers, skills, feats, racial abilities, etc...would have actual game mechanics backing them up in some fashion. For now, just assume they will work they way you think.</p><p></p><p>So...to see if I'm getting this kinda correct in my brain...and I'm sorta liking how it's going. If 5e can get somewhat close to this we might be in good shape. It is bordering on "too much/complicated to keep track of/first making characters", but just bordering, I think.</p><p></p><p>Abe...rolls abilities...decides he wants to be a fighter...</p><p><strong><u>CLASS </u></strong> .......................<u><strong>RACE</strong></u></p><p>FIGHTER ........................Human </p><p>-10 hp (class auto, .........Humans are the baseline</p><p>has no Con bonus) .........for the rest of the races.</p><p>-Class Abilities (Chosen....They receive no special</p><p>by Abe): ........................abilities other than "Human</p><p>--Weapon Mastery .........Versatility" allowing them </p><p>--Fighting Style: .............to add an additional Skill</p><p>Two-Handed Weapons ...or Feat to their chosen</p><p>--Toughness ..................Background or Theme.</p><p></p><p><u><strong>Background</strong></u>....................<u><strong>Theme</strong></u></p><p>Town Guard: ..................Berserker:</p><p>gives Endurance, ............-Power Attack: +1 EOL to damage, 1/day/level </p><p>Alertness, .......................-Rage: 1/day/level for #rounds = Ftr. level</p><p>Intimidate, ......................-Temp HP: 1/day can increase their HP</p><p>Sense Motive .................. by half for duration = level, without needing</p><p>Bluff* .............................. to Rage.</p><p>* <span style="font-size: 9px">Selected by Abe for his extra Human Skill</span></p><p><span style="font-size: 9px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 10px"></span></span>Bob...rolls abilities...decides he wants to be a fighter...</p><p><strong><u>CLASS </u></strong> ..........................<u><strong>RACE</strong></u></p><p>FIGHTER ........................DWARF </p><p>-13 hp (class auto, .........Innate: Darkvision</p><p>+ Con bonus) .................+2 to Con</p><p>-Class Abilities (Chosen....Language: Dwarf</p><p>by Bob): ........................Chosen: "Dwarf Pac"</p><p>--Weapon Mastery .........-- Stonecunning </p><p>--Fighting Style: .............--+1 damage to goblins</p><p>"Sword&Board"...............--+2 AC against ogres, giants & trolls</p><p>(chooses hand axe</p><p>as his single-handed weapon)</p><p>--Athletic</p><p></p><p><u><strong>Background</strong></u>....................<u><strong>Theme</strong></u></p><p>Noble: ...........................Knight:</p><p>gives Diplomacy ............-Mounted Combat </p><p>Sense Motive, ...............-Combat Reflexes</p><p>Knowledge: etiquette, ...-Weapon Specialization (axe)</p><p><span style="font-size: 9px"><span style="font-size: 10px"> +100 sp to PC's </span></span></p><p><span style="font-size: 9px"><span style="font-size: 10px">starting money</span></span></p><p><span style="font-size: 9px"><span style="font-size: 10px">--SD</span></span></p><p><span style="font-size: 9px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5876514, member: 92511"] Given a few assumptions...let's see if I am mentally putting this together correctly... Assumption 1: "Skills" as we once knew them are going to fall under Background...for the sake of this mental exercise, we'll go with something I read around here someplace that a Background will include 4 skills (general non-combat" type stuff.) Assumption 2: What were once called "Feats" are going to be falling into/under "Class Abilities" or specially chosen with a "Theme". Again, let's assume 3 or 4 each, under Class and Theme. Assumption 3: Race will have a set of "innate/genetic" special abilities and then a list of (let's say 10?) special abilities to be chosen and increase in number and effectiveness as the PC gains levels. AND/OR, for the more "simplified" game style module, a pre-set "package" of Special Abilities that we all know and love that can simply be taken...that do not increase with level. Assumption 4: all of the terms for class powers, skills, feats, racial abilities, etc...would have actual game mechanics backing them up in some fashion. For now, just assume they will work they way you think. So...to see if I'm getting this kinda correct in my brain...and I'm sorta liking how it's going. If 5e can get somewhat close to this we might be in good shape. It is bordering on "too much/complicated to keep track of/first making characters", but just bordering, I think. Abe...rolls abilities...decides he wants to be a fighter... [B][U]CLASS [/U][/B] .......................[U][B]RACE[/B][/U] FIGHTER ........................Human -10 hp (class auto, .........Humans are the baseline has no Con bonus) .........for the rest of the races. -Class Abilities (Chosen....They receive no special by Abe): ........................abilities other than "Human --Weapon Mastery .........Versatility" allowing them --Fighting Style: .............to add an additional Skill Two-Handed Weapons ...or Feat to their chosen --Toughness ..................Background or Theme. [U][B]Background[/B][/U]....................[U][B]Theme[/B][/U] Town Guard: ..................Berserker: gives Endurance, ............-Power Attack: +1 EOL to damage, 1/day/level Alertness, .......................-Rage: 1/day/level for #rounds = Ftr. level Intimidate, ......................-Temp HP: 1/day can increase their HP Sense Motive .................. by half for duration = level, without needing Bluff* .............................. to Rage. * [SIZE=1]Selected by Abe for his extra Human Skill [SIZE=2] [/SIZE][/SIZE]Bob...rolls abilities...decides he wants to be a fighter... [B][U]CLASS [/U][/B] ..........................[U][B]RACE[/B][/U] FIGHTER ........................DWARF -13 hp (class auto, .........Innate: Darkvision + Con bonus) .................+2 to Con -Class Abilities (Chosen....Language: Dwarf by Bob): ........................Chosen: "Dwarf Pac" --Weapon Mastery .........-- Stonecunning --Fighting Style: .............--+1 damage to goblins "Sword&Board"...............--+2 AC against ogres, giants & trolls (chooses hand axe as his single-handed weapon) --Athletic [U][B]Background[/B][/U]....................[U][B]Theme[/B][/U] Noble: ...........................Knight: gives Diplomacy ............-Mounted Combat Sense Motive, ...............-Combat Reflexes Knowledge: etiquette, ...-Weapon Specialization (axe) [SIZE=1][SIZE=2] +100 sp to PC's starting money --SD [/SIZE][/SIZE] [/QUOTE]
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