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D&D Next Blog - Wizards Like to Roll Dice Too
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<blockquote data-quote="Crazy Jerome" data-source="post: 5815323" data-attributes="member: 54877"><p>I didn't see in those polls the option to say that single target stuff (whether weapon or spell) should require a mechancially consistent target roll. However area effects are different enough, and have separate enough needs, that a different mechanical option for them woudn't hurt. Traditional saving throws could be used for the latter.</p><p> </p><p>Of course, I don't guess they would go with the Hero System solution of requiring an attack roll to target the origin point of an area effect, and then allow the poor saps caught in it to make a decision by trying to block, shrug off the effect, or "dive for cover". If you really want to see wizard and fighters sweat the rolls and feel like they matter, let the wizard misplace his fireball slightly and then let the fighter decide what to do about it. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5815323, member: 54877"] I didn't see in those polls the option to say that single target stuff (whether weapon or spell) should require a mechancially consistent target roll. However area effects are different enough, and have separate enough needs, that a different mechanical option for them woudn't hurt. Traditional saving throws could be used for the latter. Of course, I don't guess they would go with the Hero System solution of requiring an attack roll to target the origin point of an area effect, and then allow the poor saps caught in it to make a decision by trying to block, shrug off the effect, or "dive for cover". If you really want to see wizard and fighters sweat the rolls and feel like they matter, let the wizard misplace his fireball slightly and then let the fighter decide what to do about it. :devil: [/QUOTE]
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