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D&D Next Blog - Wizards Like to Roll Dice Too
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<blockquote data-quote="borg286" data-source="post: 5818292" data-attributes="member: 68679"><p>What was the concensus on the following concept?</p><p>Both attacker and defender simply have a bonus.</p><p>Attacker chooses to either roll 1d20 or take 11, the defender chooses the other.</p><p></p><p>The reason it's 11 and not 10, is for the math to work out. Do the math yourself if you don't believe me.</p><p></p><p>3.5 style play: Attacker takes 11</p><p>4e style play: Attacker rolls.</p><p>Fencing combat: both attacker and defender roll. Repeat if equal.</p><p></p><p>To satisfy different spell types (fireball that screams "defender makes a save" vs. Acid arrows that urges "attacker roll d20") this could satisfy all spell types and martial attack types.</p></blockquote><p></p>
[QUOTE="borg286, post: 5818292, member: 68679"] What was the concensus on the following concept? Both attacker and defender simply have a bonus. Attacker chooses to either roll 1d20 or take 11, the defender chooses the other. The reason it's 11 and not 10, is for the math to work out. Do the math yourself if you don't believe me. 3.5 style play: Attacker takes 11 4e style play: Attacker rolls. Fencing combat: both attacker and defender roll. Repeat if equal. To satisfy different spell types (fireball that screams "defender makes a save" vs. Acid arrows that urges "attacker roll d20") this could satisfy all spell types and martial attack types. [/QUOTE]
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