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D&D Next Blog - Wizards Like to Roll Dice Too
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<blockquote data-quote="comrade raoul" data-source="post: 5819091" data-attributes="member: 554"><p>There's room for variation.</p><p></p><p>It would be fun, and thematic, but maybe not D&D-ish enough, if spellcasters had to make spellcasting checks to successfully cast spells. Higher-level spells could have higher DC's, so spellcasters would have interesting tactical choices. ("Do I cast <em>magic missile</em>, which only miscasts on a 1, or "<em>fireball</em>, for which I'll need an 8 or higher?") On top of this, some spells would require saving throws, others wouldn't.</p><p></p><p>There's room for all sorts of variation, of course. Casting checks could "critically hit," making a spell harder to save against or have some other special effect, or even letting you cast the spell without expending a spell slot. Maybe some or all spells would be "reliable," so you'd only actually expend the slot if you successfully cast the spell. More radically, you could even use a mechanic like this to replace spell levels completely, but I'm sure the designers wouldn't go in that direction.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 5819091, member: 554"] There's room for variation. It would be fun, and thematic, but maybe not D&D-ish enough, if spellcasters had to make spellcasting checks to successfully cast spells. Higher-level spells could have higher DC's, so spellcasters would have interesting tactical choices. ("Do I cast [I]magic missile[/I], which only miscasts on a 1, or "[I]fireball[/I], for which I'll need an 8 or higher?") On top of this, some spells would require saving throws, others wouldn't. There's room for all sorts of variation, of course. Casting checks could "critically hit," making a spell harder to save against or have some other special effect, or even letting you cast the spell without expending a spell slot. Maybe some or all spells would be "reliable," so you'd only actually expend the slot if you successfully cast the spell. More radically, you could even use a mechanic like this to replace spell levels completely, but I'm sure the designers wouldn't go in that direction. [/QUOTE]
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