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D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)
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<blockquote data-quote="Argyle King" data-source="post: 5912295" data-attributes="member: 58416"><p>"<span style="font-size: 12px">There are off-turn actions in the game, but the philosophy now is to have them eat into your turn or have something you have to set up. For instance, instead of everyone automatically getting opportunity attacks, a character might need to take a feat or choose an ability that basically says, "If you make a melee attack on your turn, you get one opportunity attack for the next round."</span></p><p> </p><p> <span style="font-size: 12px">A rogue might have this - you can move away from an enemy that moves next to you, but you lose your move on your next turn."</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I'm undecided on how this makes me feel. While I do play games which use similar ideas (i.e. you did a move and attack, so now you can't use a certain defense,) I've historically found the idea to be implemented somewhat sloppily in d20 games. With some people already saying 4E is too difficult to keep track of, I'm curious to see how people feel about keeping track of whether or not they already used moves or attacks prior to their turn. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Also, I'm unsure what they mean by focusing on adventures rather than encounters. Are they going for a model similar to the D&D Facebook game? </span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Argyle King, post: 5912295, member: 58416"] "[SIZE=3]There are off-turn actions in the game, but the philosophy now is to have them eat into your turn or have something you have to set up. For instance, instead of everyone automatically getting opportunity attacks, a character might need to take a feat or choose an ability that basically says, "If you make a melee attack on your turn, you get one opportunity attack for the next round."[/SIZE] [SIZE=3]A rogue might have this - you can move away from an enemy that moves next to you, but you lose your move on your next turn." I'm undecided on how this makes me feel. While I do play games which use similar ideas (i.e. you did a move and attack, so now you can't use a certain defense,) I've historically found the idea to be implemented somewhat sloppily in d20 games. With some people already saying 4E is too difficult to keep track of, I'm curious to see how people feel about keeping track of whether or not they already used moves or attacks prior to their turn. Also, I'm unsure what they mean by focusing on adventures rather than encounters. Are they going for a model similar to the D&D Facebook game? [/SIZE] [/QUOTE]
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