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D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)
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<blockquote data-quote="ColonelHardisson" data-source="post: 5912355" data-attributes="member: 363"><p>Important, but not anywhere near the foundation or the most fun of the game. <em>Playing</em> the character is the foundation, subjecting it to the stresses of the world, seeing what needs to be improved and changed or replaced - much like playtesting a game system. D&D characters start out fairly weak and unformed, especially in older editions like I started with 30+ years ago. Through play, you see where the character is weak, where it is strong, and what new directions to take it in that didn't occur to you when it was being created. </p><p></p><p>If anything, the minigame character creation became in D&D (and which it is in many other games) is a weakness, not a strength in D&D - in my opinion. This comes from someone who loved classic Traveller and its character creation which was really a game in itself. Same for Pendragon. The kind of game the Next design team seems to be working toward is one in which that minigame is not the default, and the character is truly created mostly by game play, as it was in the past, and which seems well-suited for games that use levels and incremental advancement.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 5912355, member: 363"] Important, but not anywhere near the foundation or the most fun of the game. [I]Playing[/I] the character is the foundation, subjecting it to the stresses of the world, seeing what needs to be improved and changed or replaced - much like playtesting a game system. D&D characters start out fairly weak and unformed, especially in older editions like I started with 30+ years ago. Through play, you see where the character is weak, where it is strong, and what new directions to take it in that didn't occur to you when it was being created. If anything, the minigame character creation became in D&D (and which it is in many other games) is a weakness, not a strength in D&D - in my opinion. This comes from someone who loved classic Traveller and its character creation which was really a game in itself. Same for Pendragon. The kind of game the Next design team seems to be working toward is one in which that minigame is not the default, and the character is truly created mostly by game play, as it was in the past, and which seems well-suited for games that use levels and incremental advancement. [/QUOTE]
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