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D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)
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<blockquote data-quote="Ahnehnois" data-source="post: 5912366" data-attributes="member: 17106"><p>Character creation is not optional. Pregens are occasionally used for special purposes, but the first experience of most D&D players is sitting down and creating a character.</p><p></p><p>Moreover, character creation and character advancement as you level probably expends a lot more than 5% of the time spent playing D&D. People like leveling up, which is why we still have a somewhat hackneyed system of classes and levels.</p><p></p><p>Character creation is essential to the D&D experience. It's when you take ownership of the game and make it yours. I understand the playtest isn't a complete game, but it'll be hard to render any judgments without being able to go through the whole process of playing the game.</p><p></p><p>That's a straw man argument. It's not about finding broken combos, it isn't even about balance. It's about actually giving the game a fair shake. Without character creation options, people are simply going to improvise their own, which won't be reflective of what's in the actual rules. Of course the core mechanics of the game are what's at issue, but how one decides ability scores or chooses skill is about as core as it gets.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5912366, member: 17106"] Character creation is not optional. Pregens are occasionally used for special purposes, but the first experience of most D&D players is sitting down and creating a character. Moreover, character creation and character advancement as you level probably expends a lot more than 5% of the time spent playing D&D. People like leveling up, which is why we still have a somewhat hackneyed system of classes and levels. Character creation is essential to the D&D experience. It's when you take ownership of the game and make it yours. I understand the playtest isn't a complete game, but it'll be hard to render any judgments without being able to go through the whole process of playing the game. That's a straw man argument. It's not about finding broken combos, it isn't even about balance. It's about actually giving the game a fair shake. Without character creation options, people are simply going to improvise their own, which won't be reflective of what's in the actual rules. Of course the core mechanics of the game are what's at issue, but how one decides ability scores or chooses skill is about as core as it gets. [/QUOTE]
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