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D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)
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<blockquote data-quote="Mark CMG" data-source="post: 5912778" data-attributes="member: 10479"><p>It looks like the direction they are taking with a good numnber of things suggests they are getting a larger amount of feedback from players who like 4E mechanics. I am wondering if that is because they are primarily getting playtesters who are players of 4E. I am also wondering if the audience of this coming edition will wind up being mostly 4E players moving forward from 4E to this new edition and that the lack of feedback from non-4E players/lapsed players is going to wind up producing an edition that doesn't draw lapsed players back to D&D thus not addressing the problem WotC wished to address, that of recapturing lapsed players.</p><p></p><p>Now one could argue that the squeaky wheel gets the grease and if lapsed players don't participate in the playtests in large enough numbers to influence the design process then that is their loss, but I'm not sure that serves WotC's ends which was suggested to be the broadening of the new edition's audience to include current players and lapsed players. I'm wondering if they are considering this potential disparity by gauging how much of their feedback is coming from current players versus those more representative of the portion of the market they are trying to recapture.</p><p></p><p>Even if they are getting low amounts of feedback from lapsed players, possibly because many are taking a wait and see what happens stance, they might be wise (if they really want to appeal to lapsed players) to cast a more discerning eye on the source of the feedback they are getting and be sure it is balanced not in regard to who they are drawing in for the playtest but based on who they hope to draw back in as players overall.</p><p></p><p>If they indeed produce a new edition that merely carries a portion of the current players forward (some not seeing enough changes to switch), and draws only a small portion of players from the lapsed player pool, they might be in danger of coming out the other side with an even smaller market share than they have at present. And thet wouldn't serve anyone since they might pull the plug even faster than this last time around.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5912778, member: 10479"] It looks like the direction they are taking with a good numnber of things suggests they are getting a larger amount of feedback from players who like 4E mechanics. I am wondering if that is because they are primarily getting playtesters who are players of 4E. I am also wondering if the audience of this coming edition will wind up being mostly 4E players moving forward from 4E to this new edition and that the lack of feedback from non-4E players/lapsed players is going to wind up producing an edition that doesn't draw lapsed players back to D&D thus not addressing the problem WotC wished to address, that of recapturing lapsed players. Now one could argue that the squeaky wheel gets the grease and if lapsed players don't participate in the playtests in large enough numbers to influence the design process then that is their loss, but I'm not sure that serves WotC's ends which was suggested to be the broadening of the new edition's audience to include current players and lapsed players. I'm wondering if they are considering this potential disparity by gauging how much of their feedback is coming from current players versus those more representative of the portion of the market they are trying to recapture. Even if they are getting low amounts of feedback from lapsed players, possibly because many are taking a wait and see what happens stance, they might be wise (if they really want to appeal to lapsed players) to cast a more discerning eye on the source of the feedback they are getting and be sure it is balanced not in regard to who they are drawing in for the playtest but based on who they hope to draw back in as players overall. If they indeed produce a new edition that merely carries a portion of the current players forward (some not seeing enough changes to switch), and draws only a small portion of players from the lapsed player pool, they might be in danger of coming out the other side with an even smaller market share than they have at present. And thet wouldn't serve anyone since they might pull the plug even faster than this last time around. [/QUOTE]
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