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D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)
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<blockquote data-quote="El Mahdi" data-source="post: 5915235" data-attributes="member: 59506"><p>So a magic user can continue to contribute all the time without having to resort to an un-magical, non-wizardly option...such as a crossbow or using a staff in melee.</p><p> </p><p>This is a concern of may players and DM's. It may not be a concern for you, but that doesn't make it any less of a concern for those that it is important to. And apparently the designers agree, and are incoporating a mechanical aspect that addresses this concern for those who feel it is important. If you don't like at-wills, simply ignore them.</p><p> </p><p></p><p> </p><p>One: because that's just silly.</p><p> </p><p>Two: because it turns a non-magic class into a magical class...ruining the entire feel or reason for playing such a class in the first place.</p><p> </p><p>Third: it's a completely unrelated, and unreasonable comparison using poor logic.</p><p> </p><p>Fourth: because that's just silly.</p><p> </p><p> </p><p>The designers of 5E have already said that magic-users are going to have some at-will elements, mainly for the reason I stated above. If you think the problem that it is fixing really isn't a problem, then it's a very simple thing to simply prohibit the use of the at-will magic-user class components in your games.</p><p> </p><p>Problem fixed. No muss, no fuss.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5915235, member: 59506"] So a magic user can continue to contribute all the time without having to resort to an un-magical, non-wizardly option...such as a crossbow or using a staff in melee. This is a concern of may players and DM's. It may not be a concern for you, but that doesn't make it any less of a concern for those that it is important to. And apparently the designers agree, and are incoporating a mechanical aspect that addresses this concern for those who feel it is important. If you don't like at-wills, simply ignore them. One: because that's just silly. Two: because it turns a non-magic class into a magical class...ruining the entire feel or reason for playing such a class in the first place. Third: it's a completely unrelated, and unreasonable comparison using poor logic. Fourth: because that's just silly. The designers of 5E have already said that magic-users are going to have some at-will elements, mainly for the reason I stated above. If you think the problem that it is fixing really isn't a problem, then it's a very simple thing to simply prohibit the use of the at-will magic-user class components in your games. Problem fixed. No muss, no fuss. B-) [/QUOTE]
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