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<blockquote data-quote="Alphastream" data-source="post: 6082832" data-attributes="member: 11365"><p>It can get pretty confusing (I've tried to sort it out on my hard drive, but it isn't easy). An adventure like Caves of Chaos or Blingdenstone may have had several versions, including one or more playtest versions (perhaps available only at WotC, perhaps shared with closed 'Alpha' playtesters), a version that goes out to convention judges, and a version that ends up in the public packet. In theory, a collector could go after a number of those. The differences are small, but present (and that's often all a collector needs!). Digital stuff is always a bit hard to figure out - a paper copy just isn't worth much when the seller can print another (or copy the file endlessly). So far, the convention releases have all been digital files sent to judges (that's true of practically every adventure offered at the major conventions today). While one can land a paper copy, verifying that it is an authentic 'at the con' copy versus a copy a judge can print out any day of the week from their digital copy... that's just not possible for most buyers. </p><p></p><p>I think it is worth mentioning when there have been known 'other' versions, such as the early versions of adventures for con. And, if there weren't NDAs involved, we could track the more internal playtest versions as well. But, it probably isn't worth obsessing or having sections specifically devoted to this.</p><p></p><p>In the future we will likely see true examples of convention adventures. Several Wizards staff were tweeting about a D&D Next gameday, and that would be a good example of something for which the in-store version really deserves its own mention.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6082832, member: 11365"] It can get pretty confusing (I've tried to sort it out on my hard drive, but it isn't easy). An adventure like Caves of Chaos or Blingdenstone may have had several versions, including one or more playtest versions (perhaps available only at WotC, perhaps shared with closed 'Alpha' playtesters), a version that goes out to convention judges, and a version that ends up in the public packet. In theory, a collector could go after a number of those. The differences are small, but present (and that's often all a collector needs!). Digital stuff is always a bit hard to figure out - a paper copy just isn't worth much when the seller can print another (or copy the file endlessly). So far, the convention releases have all been digital files sent to judges (that's true of practically every adventure offered at the major conventions today). While one can land a paper copy, verifying that it is an authentic 'at the con' copy versus a copy a judge can print out any day of the week from their digital copy... that's just not possible for most buyers. I think it is worth mentioning when there have been known 'other' versions, such as the early versions of adventures for con. And, if there weren't NDAs involved, we could track the more internal playtest versions as well. But, it probably isn't worth obsessing or having sections specifically devoted to this. In the future we will likely see true examples of convention adventures. Several Wizards staff were tweeting about a D&D Next gameday, and that would be a good example of something for which the in-store version really deserves its own mention. [/QUOTE]
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