Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Design Goals (Article)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gryph" data-source="post: 5876025" data-attributes="member: 98071"><p>I think they are connected. I think the reason they did away with the cap in 3e was because it didn't make sense for the ascending math of d20 to have caps anywhere. That "doesn't make sense" only became an issue in d20 versions because they were trying hard to make all of the various subsystems intuitive and identical. I very much doubt that there was ever a discussion on whether it was desirable to cap AC. The decision was rolled into "open-ended makes sense for d20". </p><p> </p><p>This is mostly speculative, though I do remember WoTC promoting the open-endedness of d20 as making more sense then previous versions.</p><p> </p><p>Your earlier post was correct in that descending AC going to -10 never made sense. That was part of my very first post in this thread. The very non-intuitiveness of that system took it off the table in our many and varied houseruling discussions. </p><p> </p><p>A lot of system balance properties in 1e were non-intuitive and undocumented and most of the damage done to them occured in 2e by the post-Gygax TSR designers. What Tweet and Cook and company did for 3e made perfect sense coming off of 2e, I just don't think they examined their own assumptions concerning open-ended math systems closely enough.</p><p> </p><p>I think there is some reason to believe that the Mearls led team agrees to some extent. Hence, the columns referencing flatter math and threats remaing viable across more levels.</p><p> </p><p>In short, d20 system math is easier and more elegant but prone to scaling issues that need to be addressed.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5876025, member: 98071"] I think they are connected. I think the reason they did away with the cap in 3e was because it didn't make sense for the ascending math of d20 to have caps anywhere. That "doesn't make sense" only became an issue in d20 versions because they were trying hard to make all of the various subsystems intuitive and identical. I very much doubt that there was ever a discussion on whether it was desirable to cap AC. The decision was rolled into "open-ended makes sense for d20". This is mostly speculative, though I do remember WoTC promoting the open-endedness of d20 as making more sense then previous versions. Your earlier post was correct in that descending AC going to -10 never made sense. That was part of my very first post in this thread. The very non-intuitiveness of that system took it off the table in our many and varied houseruling discussions. A lot of system balance properties in 1e were non-intuitive and undocumented and most of the damage done to them occured in 2e by the post-Gygax TSR designers. What Tweet and Cook and company did for 3e made perfect sense coming off of 2e, I just don't think they examined their own assumptions concerning open-ended math systems closely enough. I think there is some reason to believe that the Mearls led team agrees to some extent. Hence, the columns referencing flatter math and threats remaing viable across more levels. In short, d20 system math is easier and more elegant but prone to scaling issues that need to be addressed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Design Goals (Article)
Top