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<blockquote data-quote="Andor" data-source="post: 5876229" data-attributes="member: 1879"><p>People think of two different things when they use the term "Healing surges."</p><p></p><p>One is the self-metered healing aspect like 2nd wind and short rests where the character can draw on a deep pool of reserve hit points. (A mechanic offered in 3e in Unearthed arcana, if memory serves.) </p><p></p><p>And this can be balanced against a character without the reserve pool in a few ways. The reserveless character can have some DR, or a larger HP total (although less than the total + reserves of the sugeing character.) Since 5e seems to be metered by damage output against level for monsters setting a dr by level to balance those two shouldn't be too difficult. Or if a fighter has 70 hp plus a 50 point reserve pool that's roughly equivilent to a barbarian with 100 hp. (He has more long term potential, but a greater risk of dropping in any given fight.) </p><p></p><p>The other aspect of healing surges that most non-4e people miss is that they also act as a limit to possible heals in one day. In that case a character with a hard limit and one without would not be balanced at the same table, although I suspect magical healing will be a bit more old school than in 4e, and if so, and it bypasses the cap, then there is no problem.</p></blockquote><p></p>
[QUOTE="Andor, post: 5876229, member: 1879"] People think of two different things when they use the term "Healing surges." One is the self-metered healing aspect like 2nd wind and short rests where the character can draw on a deep pool of reserve hit points. (A mechanic offered in 3e in Unearthed arcana, if memory serves.) And this can be balanced against a character without the reserve pool in a few ways. The reserveless character can have some DR, or a larger HP total (although less than the total + reserves of the sugeing character.) Since 5e seems to be metered by damage output against level for monsters setting a dr by level to balance those two shouldn't be too difficult. Or if a fighter has 70 hp plus a 50 point reserve pool that's roughly equivilent to a barbarian with 100 hp. (He has more long term potential, but a greater risk of dropping in any given fight.) The other aspect of healing surges that most non-4e people miss is that they also act as a limit to possible heals in one day. In that case a character with a hard limit and one without would not be balanced at the same table, although I suspect magical healing will be a bit more old school than in 4e, and if so, and it bypasses the cap, then there is no problem. [/QUOTE]
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