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D&D Next Design Goals (Article)
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<blockquote data-quote="DMKastmaria" data-source="post: 5876246" data-attributes="member: 6678082"><p>I've ran long-term, high level AD&D campaigns. An AC better than -6 has never been seen in any of my 1e games. It would seem rather silly. Note the repeating 20's in the matrices as well.</p><p></p><p>In 1e a red dragon has an AC of -1. Asmodeus has a -8.</p><p></p><p>A 15th lvl Fighter, with no strength bonus and no magic bonuses, would hit the dragon on a 7 or higher. Asmodeus on a 14. Realistically, he's going to have at least a +4 or so from various bonuses by that time. Probably, more like +6.</p><p></p><p>Meanwhile, in 3.x you've got AC's of 40+. 3.x is so designed that the goal-posts are continually being moved. </p><p></p><p>The 1e thief will, at 15th level, succeed at finding traps 90% of the time, without taking bonuses into account. </p><p></p><p>He's a bad-*** ninja-like ghost. At 15th level, he's earned that! </p><p></p><p>In 3.x, the idea is to "challenge" the thief, and raise the DC. It's like he hasn't gained many levels, at all!</p><p></p><p>One of the reasons I don't play 3.x anymore. </p><p></p><p>Very different results. Very different feel.</p></blockquote><p></p>
[QUOTE="DMKastmaria, post: 5876246, member: 6678082"] I've ran long-term, high level AD&D campaigns. An AC better than -6 has never been seen in any of my 1e games. It would seem rather silly. Note the repeating 20's in the matrices as well. In 1e a red dragon has an AC of -1. Asmodeus has a -8. A 15th lvl Fighter, with no strength bonus and no magic bonuses, would hit the dragon on a 7 or higher. Asmodeus on a 14. Realistically, he's going to have at least a +4 or so from various bonuses by that time. Probably, more like +6. Meanwhile, in 3.x you've got AC's of 40+. 3.x is so designed that the goal-posts are continually being moved. The 1e thief will, at 15th level, succeed at finding traps 90% of the time, without taking bonuses into account. He's a bad-*** ninja-like ghost. At 15th level, he's earned that! In 3.x, the idea is to "challenge" the thief, and raise the DC. It's like he hasn't gained many levels, at all! One of the reasons I don't play 3.x anymore. Very different results. Very different feel. [/QUOTE]
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