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D&D Next Design Goals (Article)
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<blockquote data-quote="thecasualoblivion" data-source="post: 5876393" data-attributes="member: 59096"><p>You are the first person to imply this. In all of the complaining I've done about this L&L article on that specific statement, everyone else has said I'm being paranoid and that it isn't going to happen like that. </p><p></p><p></p><p></p><p>I couldn't disagree more. It(feel > balance) isn't a well-aligned priority, and balance is a goal in and of itself. </p><p></p><p></p><p>I don't consider it the most important thing in the world. After the trauma of 3E's balance issues and playing for 5 years with 4E doing it right, I'm just not willing to play D&D without it anymore. If sacrifices need to be made, they need to be made because not getting the balance right is a deal breaker.</p><p></p><p></p><p></p><p>That's a false dichotomy. Stunlock and frostcheese are not equivalent to CodZilla or PunPun. Stunlock was errata'd years ago, and frostcheese is a decent trick that doesn't rise to the level of breaking the game. Neither is as overpowered as the 3E balance villains.</p><p></p><p></p><p></p><p>The math isn't everything, but that doesn't mean it isn't required or that there is any justification for bad math.</p><p></p><p></p><p></p><p>I don't really see them as being mutually exclusive. What I do see is balance and the math being good as important enough to the 4E community that they won't be able to build a D&D for everybody without it.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5876393, member: 59096"] You are the first person to imply this. In all of the complaining I've done about this L&L article on that specific statement, everyone else has said I'm being paranoid and that it isn't going to happen like that. I couldn't disagree more. It(feel > balance) isn't a well-aligned priority, and balance is a goal in and of itself. I don't consider it the most important thing in the world. After the trauma of 3E's balance issues and playing for 5 years with 4E doing it right, I'm just not willing to play D&D without it anymore. If sacrifices need to be made, they need to be made because not getting the balance right is a deal breaker. That's a false dichotomy. Stunlock and frostcheese are not equivalent to CodZilla or PunPun. Stunlock was errata'd years ago, and frostcheese is a decent trick that doesn't rise to the level of breaking the game. Neither is as overpowered as the 3E balance villains. The math isn't everything, but that doesn't mean it isn't required or that there is any justification for bad math. I don't really see them as being mutually exclusive. What I do see is balance and the math being good as important enough to the 4E community that they won't be able to build a D&D for everybody without it. [/QUOTE]
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