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<blockquote data-quote="pemerton" data-source="post: 5876666" data-attributes="member: 42582"><p>I think it's fair to call resource depletion a third effect, and it is one that fits in with you "not constantly using death traps" approach.</p><p></p><p>But 4e can also do this - traps will suck surges, after all, and surges are a resource.</p><p></p><p>But the ring doesn't stack with the armour. An full plate only goes up to +4, not +5. (In both cases I'm talking 1st ed AD&D. 2nd ed may have changed things). That's why, in 1st ed at least, you have to go some other route (DEX, as you note, or other slightly more esoteric items).</p><p></p><p>EDIT: Oops, sorry for the dogpile with respect to the item stacking rules.</p><p></p><p>Also, as far as this is concerned:</p><p></p><p>I've read and reread my 1st ed AD&D books many times. I'm pretty sure there's no statement of any limit. I've only ever come across the idea on the internet. (I've never read the 2nd ed rulebooks that do state such a rule.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5876666, member: 42582"] I think it's fair to call resource depletion a third effect, and it is one that fits in with you "not constantly using death traps" approach. But 4e can also do this - traps will suck surges, after all, and surges are a resource. But the ring doesn't stack with the armour. An full plate only goes up to +4, not +5. (In both cases I'm talking 1st ed AD&D. 2nd ed may have changed things). That's why, in 1st ed at least, you have to go some other route (DEX, as you note, or other slightly more esoteric items). EDIT: Oops, sorry for the dogpile with respect to the item stacking rules. Also, as far as this is concerned: I've read and reread my 1st ed AD&D books many times. I'm pretty sure there's no statement of any limit. I've only ever come across the idea on the internet. (I've never read the 2nd ed rulebooks that do state such a rule.) [/QUOTE]
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