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D&D Next Design Goals (Article)
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<blockquote data-quote="Janaxstrus" data-source="post: 5876703" data-attributes="member: 3201"><p>Balance shouldn't mean a wizard at 4th level has a spell that deals 2d6 damage and blinds, so a fighter has to have a maneuever that does 2d6 damage and blinds, and a thief has an ability that does 2d6 damage and blinds, etc </p><p></p><p>For me, balanced simply by combat won't fly. The characters just need to be balanced in the scheme of the game. I'm perfectly fine with the wizard being more effective in some situations in combat, while the rogue is much more effective in non-combat (but not useless in combat by any means) situations.</p><p></p><p>Avoiding the Wizard/Cleric/Insert Class You Dislike taking over EVERY facet of the game, but also maintaining their unique flavors is paramount. The classes should feel different, play different and shine in different areas.</p><p></p><p>I would still rather have a slightly unbalanced game that is fun to me, and feels like D&D, than a perfectly balanced game that lacks the D&D feel.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5876703, member: 3201"] Balance shouldn't mean a wizard at 4th level has a spell that deals 2d6 damage and blinds, so a fighter has to have a maneuever that does 2d6 damage and blinds, and a thief has an ability that does 2d6 damage and blinds, etc For me, balanced simply by combat won't fly. The characters just need to be balanced in the scheme of the game. I'm perfectly fine with the wizard being more effective in some situations in combat, while the rogue is much more effective in non-combat (but not useless in combat by any means) situations. Avoiding the Wizard/Cleric/Insert Class You Dislike taking over EVERY facet of the game, but also maintaining their unique flavors is paramount. The classes should feel different, play different and shine in different areas. I would still rather have a slightly unbalanced game that is fun to me, and feels like D&D, than a perfectly balanced game that lacks the D&D feel. [/QUOTE]
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