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D&D Next Design Goals (Article)
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<blockquote data-quote="CasvalRemDeikun" data-source="post: 5876772" data-attributes="member: 83969"><p>Umm, where are you getting that 4E players are just going to blindly go with 5E? We have just as much to lose if 5E isn't stellar as anyone else does. In fact, it seems like the 4E players are the ones the most disappointed with some of the information that is coming out about 5E. And if WotC doesn't play their cards right, they could lose a ton of the 4E group, which puts them in the same predicament as they are already in.</p><p> </p><p>Which brings up the core issue. They can't just focus on the 4E crowd, if they were going to do that, they might as well keep making 4E. They can't just focus on the 3E crowd, since that will cause a ton of players from 4E to leave (probably a fair number of 1e/2e players too). And they can't just focus on 1E/2E either, since the majority of the fanbase is 3E/4E players. They have to make the game enjoyable for ALL groups, which means they are going to have to sacrifice some stuff.</p><p> </p><p>3E players are getting the multiclass system from that system back. Vancian casting is making a return (though if you look at the 4E wizard, how ISN'T using Vancian casting?). But they won't be getting LFQW back, classes are going to be balanced with each other on a level by level basis, not a spectrum basis(spectrum balance failed miserably around level 10 anyway), otherwise 4E players will revolt. 4E isn't about the tactical combat(that IS something it does exceptionally well), it is about balance. I haven't really seen something unique to 1E/2E that is making a return.</p><p> </p><p>Back to the point that Monte made in the OP article, yes, getting the feel of D&D right is important, but that doesn't mean you can sacrifice balance to do it. Getting the math right builds a strong foundation for the game. "Feels like D&D" is 100% window-dressing. Worrying about aesthetics over structure is like worrying more about paint colors than the fact the house is made of straw. "Feels like D&D" doesn't mean squat if the game collapses because it is broken.</p><p> </p><p>EDIT: I just reread your post and I understand what you are saying now. The section you were quoting combined with your answer didn't paint a pretty picture, but in context to the whole post it replies to, it makes more sense.</p></blockquote><p></p>
[QUOTE="CasvalRemDeikun, post: 5876772, member: 83969"] Umm, where are you getting that 4E players are just going to blindly go with 5E? We have just as much to lose if 5E isn't stellar as anyone else does. In fact, it seems like the 4E players are the ones the most disappointed with some of the information that is coming out about 5E. And if WotC doesn't play their cards right, they could lose a ton of the 4E group, which puts them in the same predicament as they are already in. Which brings up the core issue. They can't just focus on the 4E crowd, if they were going to do that, they might as well keep making 4E. They can't just focus on the 3E crowd, since that will cause a ton of players from 4E to leave (probably a fair number of 1e/2e players too). And they can't just focus on 1E/2E either, since the majority of the fanbase is 3E/4E players. They have to make the game enjoyable for ALL groups, which means they are going to have to sacrifice some stuff. 3E players are getting the multiclass system from that system back. Vancian casting is making a return (though if you look at the 4E wizard, how ISN'T using Vancian casting?). But they won't be getting LFQW back, classes are going to be balanced with each other on a level by level basis, not a spectrum basis(spectrum balance failed miserably around level 10 anyway), otherwise 4E players will revolt. 4E isn't about the tactical combat(that IS something it does exceptionally well), it is about balance. I haven't really seen something unique to 1E/2E that is making a return. Back to the point that Monte made in the OP article, yes, getting the feel of D&D right is important, but that doesn't mean you can sacrifice balance to do it. Getting the math right builds a strong foundation for the game. "Feels like D&D" is 100% window-dressing. Worrying about aesthetics over structure is like worrying more about paint colors than the fact the house is made of straw. "Feels like D&D" doesn't mean squat if the game collapses because it is broken. EDIT: I just reread your post and I understand what you are saying now. The section you were quoting combined with your answer didn't paint a pretty picture, but in context to the whole post it replies to, it makes more sense. [/QUOTE]
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