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D&D Next Design Goals (Article)
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<blockquote data-quote="Andor" data-source="post: 5877048" data-attributes="member: 1879"><p>I'd be delighted to see wizards with hundreds of cool and eclectic spells per level, I just don't want them to have a lot of spells per day. Not the same thing at all. Choose wisely.</p><p></p><p>I personally find the ritual spell casting concept evocative, flavorful, useful and both thematically and genre appropriate. I doubt I can sell you on it if you really dislike it, but we seem to often agree so I'm curious to know what issue you have with the ritual system as a concept? I think they need to dump the idea that they all require costly components. Sometimes the components are time and knowledge. Aside from that I think ritual casting matches my expectations more than D&D style instant combat casting.</p></blockquote><p></p>
[QUOTE="Andor, post: 5877048, member: 1879"] I'd be delighted to see wizards with hundreds of cool and eclectic spells per level, I just don't want them to have a lot of spells per day. Not the same thing at all. Choose wisely. I personally find the ritual spell casting concept evocative, flavorful, useful and both thematically and genre appropriate. I doubt I can sell you on it if you really dislike it, but we seem to often agree so I'm curious to know what issue you have with the ritual system as a concept? I think they need to dump the idea that they all require costly components. Sometimes the components are time and knowledge. Aside from that I think ritual casting matches my expectations more than D&D style instant combat casting. [/QUOTE]
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