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<blockquote data-quote="DMKastmaria" data-source="post: 5877334" data-attributes="member: 6678082"><p>None of which matters a tinkers bit, in the face of player and group skill, agency, creativity and strategy. </p><p></p><p>The high level fighters in my old school games lead armies, ride dragons and wield kick-butt magic swords. They also use their freakin' minds, to be effective in the game world and accomplish their will. That includes slaying wizards. Whose spells only went to 6th lvl, by the way. AD&D MU spells go to 9th, but feature much stricter rules on casting in combat, which, if actually used, changes the picture, considerably. </p><p></p><p>Good night! Even at 15, Fighters in my games were disarming opponents, knocking them off cliffs, swinging on chandeliers and whatever other crazy things, they thought of.</p><p></p><p>Old school fighters are only linear if the player (or DM) can't grok that he's supposed to think beyond his character sheet!</p><p></p><p>And if, in 5e, what's on the Character Sheet matters more than Player Skill and creativity, then you guys can have at it! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>No one plays a thief, so they can be as good at combat as the Fighter. For the record, B/X thieves attack as Clerics, so they're not half bad. </p><p></p><p>The 5 minute work day is over-stated as all heck. If the players aren't wussies. Some of my fondest memories of running a PC, come from playing a low level MU and having to use burning oil, or tackling a wererat because no one had a magic weapon at first level. That was a lot of fun. YMMV.</p></blockquote><p></p>
[QUOTE="DMKastmaria, post: 5877334, member: 6678082"] None of which matters a tinkers bit, in the face of player and group skill, agency, creativity and strategy. The high level fighters in my old school games lead armies, ride dragons and wield kick-butt magic swords. They also use their freakin' minds, to be effective in the game world and accomplish their will. That includes slaying wizards. Whose spells only went to 6th lvl, by the way. AD&D MU spells go to 9th, but feature much stricter rules on casting in combat, which, if actually used, changes the picture, considerably. Good night! Even at 15, Fighters in my games were disarming opponents, knocking them off cliffs, swinging on chandeliers and whatever other crazy things, they thought of. Old school fighters are only linear if the player (or DM) can't grok that he's supposed to think beyond his character sheet! And if, in 5e, what's on the Character Sheet matters more than Player Skill and creativity, then you guys can have at it! :lol: No one plays a thief, so they can be as good at combat as the Fighter. For the record, B/X thieves attack as Clerics, so they're not half bad. The 5 minute work day is over-stated as all heck. If the players aren't wussies. Some of my fondest memories of running a PC, come from playing a low level MU and having to use burning oil, or tackling a wererat because no one had a magic weapon at first level. That was a lot of fun. YMMV. [/QUOTE]
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