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<blockquote data-quote="avin" data-source="post: 5878130" data-attributes="member: 6762"><p>Cleric and Hold Person + coup de grace (or just put a nail on Fighter's eye) (just for the sake of example, no Wizard spell in mind ATM).</p><p></p><p></p><p></p><p>What army? What tower? You're assuming every edition/campaign works like that? </p><p></p><p></p><p></p><p>true only in earlier editions. After that Wizard has ways to avoid that. Not to mention Mirror Image.</p><p></p><p></p><p></p><p>Then the Wizard is dead. But that would depend on the campaign, the world, the DM and sometimes luck.</p><p></p><p></p><p></p><p>It seems that you're talking about the only D&D edition I don't know enough to the point of good arguments, 1E. </p><p></p><p>In AD&D2E and 3E Fighters were mostly sidekicks, unless you missed all quadratic wizards vs linear fighter debates or you never played a mid to high level in these editions.</p></blockquote><p></p>
[QUOTE="avin, post: 5878130, member: 6762"] Cleric and Hold Person + coup de grace (or just put a nail on Fighter's eye) (just for the sake of example, no Wizard spell in mind ATM). What army? What tower? You're assuming every edition/campaign works like that? true only in earlier editions. After that Wizard has ways to avoid that. Not to mention Mirror Image. Then the Wizard is dead. But that would depend on the campaign, the world, the DM and sometimes luck. It seems that you're talking about the only D&D edition I don't know enough to the point of good arguments, 1E. In AD&D2E and 3E Fighters were mostly sidekicks, unless you missed all quadratic wizards vs linear fighter debates or you never played a mid to high level in these editions. [/QUOTE]
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