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<blockquote data-quote="DMKastmaria" data-source="post: 5878143" data-attributes="member: 6678082"><p>Can't really speak about 2e. </p><p></p><p>As for 1e and what the DM introduces, allows, etc., well...</p><p></p><p>I run player driven campaigns. I've been doing it for 30 years. And the rules assume that yes, the fighter is going to have some kick butt gear, by the time he/she is high level.</p><p></p><p>Also, MU's can't cast spells, unless they can remain relatively still and undisturbed. A strict reading of the DMG, implies that an MU isn't going to be able to do much of anything, but use wands, etc., if someone's waving a sword in his face. Given the 1 minute round, I allow spellcasters to get off spells with a casting time of 1 segment or less, when directly engages in melee. Because I'm nice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3e. Lots of problems there. I ran one high level 3e game. The thief absolutely sucked! The only Fighter was this samurai/sword saint/whatever that was a whirlwind of death and played second fiddle to no one!</p><p></p><p>The Druid was a monster from 7th to 12th level, then started falling behind everyone else.</p><p></p><p>The sorceress rocked.</p><p></p><p>The cleric, of course, absolutely rocked toast!<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Honestly, with all the min/maxing going on, if you played a fighter type in 3.x and sucked at high levels, please speak up? What classes did you play? </p><p></p><p>Scaling saves and caster checks were problematic in 3.x. Another reason I prefer 1e by far!</p></blockquote><p></p>
[QUOTE="DMKastmaria, post: 5878143, member: 6678082"] Can't really speak about 2e. As for 1e and what the DM introduces, allows, etc., well... I run player driven campaigns. I've been doing it for 30 years. And the rules assume that yes, the fighter is going to have some kick butt gear, by the time he/she is high level. Also, MU's can't cast spells, unless they can remain relatively still and undisturbed. A strict reading of the DMG, implies that an MU isn't going to be able to do much of anything, but use wands, etc., if someone's waving a sword in his face. Given the 1 minute round, I allow spellcasters to get off spells with a casting time of 1 segment or less, when directly engages in melee. Because I'm nice! :) 3e. Lots of problems there. I ran one high level 3e game. The thief absolutely sucked! The only Fighter was this samurai/sword saint/whatever that was a whirlwind of death and played second fiddle to no one! The Druid was a monster from 7th to 12th level, then started falling behind everyone else. The sorceress rocked. The cleric, of course, absolutely rocked toast!:lol: Honestly, with all the min/maxing going on, if you played a fighter type in 3.x and sucked at high levels, please speak up? What classes did you play? Scaling saves and caster checks were problematic in 3.x. Another reason I prefer 1e by far! [/QUOTE]
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