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D&D Next Design Goals (Article)
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<blockquote data-quote="thecasualoblivion" data-source="post: 5878164" data-attributes="member: 59096"><p>I don't really see how making this personal advances the discussion at all.</p><p> </p><p></p><p></p><p>Big picture stuff. As I've said, I don't personally care about reunification, and I have no enthusiasm for bringing back old stuff. I see trying to appeal to everybody with a modular game as most likely to result in either a watered down half-assed game or a clunky frankenstein's monster of ill-fitting mismatched pieces. I saw 4E's slaughtering of sacred cows and modernizing of D&D to be a good thing, and see the focus on bringing back all the old crap as bad news. 3E multiclassing, Vancian magic, and the Great Wheel are aspects of D&D I was glad to see gone. All three have been stated by the dev team as core for 5E, and again nothing but bad news.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5878164, member: 59096"] I don't really see how making this personal advances the discussion at all. Big picture stuff. As I've said, I don't personally care about reunification, and I have no enthusiasm for bringing back old stuff. I see trying to appeal to everybody with a modular game as most likely to result in either a watered down half-assed game or a clunky frankenstein's monster of ill-fitting mismatched pieces. I saw 4E's slaughtering of sacred cows and modernizing of D&D to be a good thing, and see the focus on bringing back all the old crap as bad news. 3E multiclassing, Vancian magic, and the Great Wheel are aspects of D&D I was glad to see gone. All three have been stated by the dev team as core for 5E, and again nothing but bad news. [/QUOTE]
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