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D&D Next Design Goals (Article)
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<blockquote data-quote="Herremann the Wise" data-source="post: 5878512" data-attributes="member: 11300"><p>This is interesting how we both perceive differently the same set of information. My impression is that rather than a diluted mish-mash of mismatched parts, they were instead repeatedly distilling the "core"; stripping away excess and fat to provide the leanest core engine possible that represents D&D. I'll happily put my hand up for being wrong if this is not revealed in the Alpha rules but that was my gauge thus far. By doing this, any group could put their preferred playing shell on top of this core chassis to achieve the playing experience they want.</p><p></p><p>For what it's worth, currently whether we are playing 3.5/Pathfinder/4E/Traveller (those are our live campaigns at the moment), our group's game style remains unchanged (we've been playing together for well over 15 years). The 4e ruleset caused the most hiccups because of the restrictions it placed on certain concepts and expectations (splitting our group down the middle: some in our group don't play in the 4e campaign). Therefore perhaps this explains our different expectations: I'm ready for D&DN to be a good median of the game where as perhaps you are more looking for 4E+.</p><p></p><p>They are certainly not presenting 4E+ at the moment (they are just worrying about the chassis rather than the various shells to be laid over the top of it) but by the time all the options and modules are piled on, I'm hoping your desired system is catered for as you would seem to represent a sizeable chunk of people under that reunifying tent.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5878512, member: 11300"] This is interesting how we both perceive differently the same set of information. My impression is that rather than a diluted mish-mash of mismatched parts, they were instead repeatedly distilling the "core"; stripping away excess and fat to provide the leanest core engine possible that represents D&D. I'll happily put my hand up for being wrong if this is not revealed in the Alpha rules but that was my gauge thus far. By doing this, any group could put their preferred playing shell on top of this core chassis to achieve the playing experience they want. For what it's worth, currently whether we are playing 3.5/Pathfinder/4E/Traveller (those are our live campaigns at the moment), our group's game style remains unchanged (we've been playing together for well over 15 years). The 4e ruleset caused the most hiccups because of the restrictions it placed on certain concepts and expectations (splitting our group down the middle: some in our group don't play in the 4e campaign). Therefore perhaps this explains our different expectations: I'm ready for D&DN to be a good median of the game where as perhaps you are more looking for 4E+. They are certainly not presenting 4E+ at the moment (they are just worrying about the chassis rather than the various shells to be laid over the top of it) but by the time all the options and modules are piled on, I'm hoping your desired system is catered for as you would seem to represent a sizeable chunk of people under that reunifying tent. Best Regards Herremann the Wise [/QUOTE]
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