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D&D Next Design Goals (Article)
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<blockquote data-quote="Sunseeker" data-source="post: 5878547"><p>I think that you are overstating the design goals. This isn't a "make everyone happy" edition. It's the "ring common ground" edition. Wizards doesn't have to bring in all the players of previous editions, such a goal is impossible and frankly, a waste of time. All wizards has to do is create a system that is mutually agreeable to the majority of players from most editions. They need not even get the majority from every edition, just the majority of players. They could get 75% of 3.5 players, 50% of 4e players, 35% of all older edition players, a few Paizo fans and some new players, and they will have still created a playing group that is larger than any single edition group, and in doing so, accomplish their design goals. It's unrealistic that they will, can or want to please everyone. Pleasing some of the people from some of the editions is much more achievable.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5878547"] I think that you are overstating the design goals. This isn't a "make everyone happy" edition. It's the "ring common ground" edition. Wizards doesn't have to bring in all the players of previous editions, such a goal is impossible and frankly, a waste of time. All wizards has to do is create a system that is mutually agreeable to the majority of players from most editions. They need not even get the majority from every edition, just the majority of players. They could get 75% of 3.5 players, 50% of 4e players, 35% of all older edition players, a few Paizo fans and some new players, and they will have still created a playing group that is larger than any single edition group, and in doing so, accomplish their design goals. It's unrealistic that they will, can or want to please everyone. Pleasing some of the people from some of the editions is much more achievable. [/QUOTE]
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D&D Next Design Goals (Article)
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