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D&D Next Design Goals (Article)
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<blockquote data-quote="thecasualoblivion" data-source="post: 5878594" data-attributes="member: 59096"><p>I'm not a big fan of modularity in RPG systems, and after years of Edition Warring call me a bit skeptical about trying to appeal to differing groups of D&D players with flat out conflicting wants and desires. </p><p></p><p>I did say it could either end up diluted or a mishmash. It could end up diluted if they water it down trying to make it inoffensive as possible to as many people as possible, and it would be the core rules that would get the brunt of that. If it ends up a Frankenstein's monster of mismatched parts, that's likely to happen with the modules more than the core system. Worst case scenario, we get a boring inoffensive core and modularity that is just a miss of conflicting pieces. </p><p></p><p></p><p></p><p>I'm definitely not looking for a median of the game. I wouldn't say I'm exactly looking for 4E+ though, necessarily. Balance/clunky mechanics is the only total dealbreaker. I dislike 3E multiclassing and Vancian magic, and would rather these things not be core. Having the ability to remove those things from my game while having robust alternatives to replace them would probably be enough for me to get by, and conceivably 5E's modularity could provide that. </p><p></p><p></p><p></p><p>One can hope, anyway.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5878594, member: 59096"] I'm not a big fan of modularity in RPG systems, and after years of Edition Warring call me a bit skeptical about trying to appeal to differing groups of D&D players with flat out conflicting wants and desires. I did say it could either end up diluted or a mishmash. It could end up diluted if they water it down trying to make it inoffensive as possible to as many people as possible, and it would be the core rules that would get the brunt of that. If it ends up a Frankenstein's monster of mismatched parts, that's likely to happen with the modules more than the core system. Worst case scenario, we get a boring inoffensive core and modularity that is just a miss of conflicting pieces. I'm definitely not looking for a median of the game. I wouldn't say I'm exactly looking for 4E+ though, necessarily. Balance/clunky mechanics is the only total dealbreaker. I dislike 3E multiclassing and Vancian magic, and would rather these things not be core. Having the ability to remove those things from my game while having robust alternatives to replace them would probably be enough for me to get by, and conceivably 5E's modularity could provide that. One can hope, anyway. [/QUOTE]
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