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D&D Next Design Goals (Article)
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5878844" data-attributes="member: 4892"><p>The DM is expected to create a fleshed-out world with non-nebulous places to retreat to.</p><p></p><p></p><p></p><p>But that's old-school play. Thinking outside the box. That's why many actual table experiences <strong>don't</strong> match what's presented in the books.</p><p></p><p></p><p></p><p>The rules don't need to codify things that an inhabitant of the gameworld could reasonably do. Buying goats with gold from farmers that are used to seeing copper is reasonable. And the adjudication of the purchase is left to the living, thinking DM.</p><p></p><p></p><p></p><p>You and others miss the point. This was merely one of two examples of how the party could <em>try to</em> overcome a problem with resorting <em>solely</em> to luck of dice rolls and character abilities.</p><p></p><p>At my table the whole scene would probably turn into a funny failure of characters chasing their purchased goats around the countryside because they just tried to herd them into a dark cave that smells like death. It doesn't matter whether the attempt works or fails, it was the mere attempt to do something that doesn't revolve around your character sheet that seems less existant outside of OS gaming.</p><p></p><p></p><p></p><p>Again, what's in the book has nothing to do with a style that many adopted.</p><p></p><p></p><p></p><p>I'm not really interested in it either, I'd like a happy medium. But I think each style should be supported. Is it possible in 4E? Sure, but since there is usually little risk to taking things head-on, a player is <em>usually</em> rewarded to not choose actions outside of his power set.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5878844, member: 4892"] The DM is expected to create a fleshed-out world with non-nebulous places to retreat to. But that's old-school play. Thinking outside the box. That's why many actual table experiences [B]don't[/B] match what's presented in the books. The rules don't need to codify things that an inhabitant of the gameworld could reasonably do. Buying goats with gold from farmers that are used to seeing copper is reasonable. And the adjudication of the purchase is left to the living, thinking DM. You and others miss the point. This was merely one of two examples of how the party could [I]try to[/I] overcome a problem with resorting [I]solely[/I] to luck of dice rolls and character abilities. At my table the whole scene would probably turn into a funny failure of characters chasing their purchased goats around the countryside because they just tried to herd them into a dark cave that smells like death. It doesn't matter whether the attempt works or fails, it was the mere attempt to do something that doesn't revolve around your character sheet that seems less existant outside of OS gaming. Again, what's in the book has nothing to do with a style that many adopted. I'm not really interested in it either, I'd like a happy medium. But I think each style should be supported. Is it possible in 4E? Sure, but since there is usually little risk to taking things head-on, a player is [I]usually[/I] rewarded to not choose actions outside of his power set. [/QUOTE]
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