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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5880045" data-attributes="member: 4892"><p>I didn't say you didn't. You asked how I do things. I answered.</p><p></p><p></p><p></p><p>I don't <strong>need</strong> those rules either. I <em>prefer</em> the rules that come along with a detailed skill system.</p><p></p><p></p><p></p><p>Actually, that was Incenjucar's response, I just agreed with him in an experience comment. I asked how you resolve things out of honest inquiry. It has been a long time since I played B/X and I couldn't recall how things were resolved and I was curious if you were adding in other rules from things like ACK (which had never heard of before this thread).</p><p></p><p></p><p></p><p>I thought I did basically say that. If it came across any other way I apologize.</p><p></p><p></p><p></p><p>No condescension intended. I understand the values and pitfalls of DM Fiat. And I was merely intending to explain why I enjoy less DM Fiat in my games. I understand why many people enjoy DM Fiat over more detailed rulesets. Your comment about slowing your game down is one major factor. There is an opportunity cost to more detailed rules, you don't consider that cost worth the time for your enjoyment of the game, I do. Neither of us is playing a lesser game for using the method we enjoy.</p><p></p><p></p><p></p><p>It doesn't matter. It was just an example of my priority of adjudication.</p><p></p><p></p><p></p><p>I don't know where you're getting that vibe having read my previous posts. If I thought DM Fiat was bad I would seek to eliminate it. I have already said I use DM Fiat, so there I'd have to agree with you. I've stated the reasons I like things like the skill system in my games for reasons other than "minimizing DM judgement." One of which is allowing choices the player makes in how his character trains to effect the gameplay.</p><p></p><p>With your example of the chandelier, the character either succeeds or fails at your choice. With the skill system another option is added. I can set the DC so low that the character succeeds. I can set it so high that they fail. Or I can set it anywhere in between where success or failure is not pre-determined. I take on those rules because I enjoy the added option. Both games can be fun or not fun depending on how the DM runs it with either DM Fiat or Skill System as the game rule.</p><p></p><p></p><p></p><p>Agreed. Bad judgement calls by a DM are bad no matter what system one prefers.</p><p></p><p></p><p></p><p>To be clear, I don't <em>always</em> call for a roll. I only call for a roll when there is a risk of failure. In the chandelier example if the PC is merely goofing off and trying to swing from a chandelier it doesn't really matter, no roll needed. If he's being chased by goons then him falling from the chandelier and crashing through a table would cause him problems to say the least, so let's roll and see what happens. I use good judgement and guidance from the rules to set the DCs as appropriate. You wouldn't hear me calling for a DC 40 unless a epic-powered character is trying something miraculous (DC 40 would be a 25-foot standing long jump). Otherwise I'd just tell you it's too far to jump.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5880045, member: 4892"] I didn't say you didn't. You asked how I do things. I answered. I don't [B]need[/B] those rules either. I [I]prefer[/I] the rules that come along with a detailed skill system. Actually, that was Incenjucar's response, I just agreed with him in an experience comment. I asked how you resolve things out of honest inquiry. It has been a long time since I played B/X and I couldn't recall how things were resolved and I was curious if you were adding in other rules from things like ACK (which had never heard of before this thread). I thought I did basically say that. If it came across any other way I apologize. No condescension intended. I understand the values and pitfalls of DM Fiat. And I was merely intending to explain why I enjoy less DM Fiat in my games. I understand why many people enjoy DM Fiat over more detailed rulesets. Your comment about slowing your game down is one major factor. There is an opportunity cost to more detailed rules, you don't consider that cost worth the time for your enjoyment of the game, I do. Neither of us is playing a lesser game for using the method we enjoy. It doesn't matter. It was just an example of my priority of adjudication. I don't know where you're getting that vibe having read my previous posts. If I thought DM Fiat was bad I would seek to eliminate it. I have already said I use DM Fiat, so there I'd have to agree with you. I've stated the reasons I like things like the skill system in my games for reasons other than "minimizing DM judgement." One of which is allowing choices the player makes in how his character trains to effect the gameplay. With your example of the chandelier, the character either succeeds or fails at your choice. With the skill system another option is added. I can set the DC so low that the character succeeds. I can set it so high that they fail. Or I can set it anywhere in between where success or failure is not pre-determined. I take on those rules because I enjoy the added option. Both games can be fun or not fun depending on how the DM runs it with either DM Fiat or Skill System as the game rule. Agreed. Bad judgement calls by a DM are bad no matter what system one prefers. To be clear, I don't [I]always[/I] call for a roll. I only call for a roll when there is a risk of failure. In the chandelier example if the PC is merely goofing off and trying to swing from a chandelier it doesn't really matter, no roll needed. If he's being chased by goons then him falling from the chandelier and crashing through a table would cause him problems to say the least, so let's roll and see what happens. I use good judgement and guidance from the rules to set the DCs as appropriate. You wouldn't hear me calling for a DC 40 unless a epic-powered character is trying something miraculous (DC 40 would be a 25-foot standing long jump). Otherwise I'd just tell you it's too far to jump. [/QUOTE]
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