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D&D next ... fate or doom ?
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<blockquote data-quote="Argyle King" data-source="post: 5895440" data-attributes="member: 58416"><p>I think D&D Durango will probably do well. However, I am uncertain if it will do nearly as well as intended. I believe it will do well because there are still enough people who will buy pretty much anything with the name D&D on it that coasting by on name recognition is still -in theory- possible (at least in the beginning.) I believe it may not do as well as expected because I believe the community is more open to playing other games, and I also believe the hobby is in the process of evolving the ability to survive without D&D if need be. </p><p></p><p>That last part is important because it means that -while name recognition still helps- there are places for customers to go if the product doesn't hit the mark. Alternatively, there are also places that customers might go instead if other companies perform well (there are some competitors who are doing some pretty good work right now.) I do not believe D&D is as synonymous with rpgs as it once was. It still has recognition, and I would say it still sits atop the industry, but I believe the gap between D&D's position and the rest of the field has grown smaller. </p><p></p><p>A stumbling block coming out of the gate and/or too much reliance on name recognition might lend the strength needed by the competition to gain a more permanent hold on the spotlight.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5895440, member: 58416"] I think D&D Durango will probably do well. However, I am uncertain if it will do nearly as well as intended. I believe it will do well because there are still enough people who will buy pretty much anything with the name D&D on it that coasting by on name recognition is still -in theory- possible (at least in the beginning.) I believe it may not do as well as expected because I believe the community is more open to playing other games, and I also believe the hobby is in the process of evolving the ability to survive without D&D if need be. That last part is important because it means that -while name recognition still helps- there are places for customers to go if the product doesn't hit the mark. Alternatively, there are also places that customers might go instead if other companies perform well (there are some competitors who are doing some pretty good work right now.) I do not believe D&D is as synonymous with rpgs as it once was. It still has recognition, and I would say it still sits atop the industry, but I believe the gap between D&D's position and the rest of the field has grown smaller. A stumbling block coming out of the gate and/or too much reliance on name recognition might lend the strength needed by the competition to gain a more permanent hold on the spotlight. [/QUOTE]
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