Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: How Miniatures Should Fit?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5821953" data-attributes="member: 1210"><p>The problem with Dungeon Tiles isn't the tiles themselves, it's using them in published adventures to make crappy maps, sometimes with notes like "the big pipe is actually an altar" or "the dead bodies are actually bushes".</p><p></p><p>I mean, how many times do we need to have the same layout and the same four crystals growing from the ground? How many reflavorings do we need to do before we realize that an actual decent map in the module is <em>far better</em> than one pieced together to help sell the tiles?</p><p></p><p>I look at the way a good module uses maps, say <em>Red Hand of Doom</em>, and it's nothing like the way tile-based maps are used. Good cartography is a module is <em>more important than good art</em> IMHO. Not only do Dungeon Tiles fail to build a good map- they're just <em>ugly</em>- they are repetitive, they encourage WotC to give short shrift to maps in adventures and they utterly fail to correspond to any scene other than the one they actually depict- the one where the sewer pipe is an actual sewer pipe and the corpses are corpses. If the whole point of tiles is to enhance the game experience, it doesn't work to say, "Here's a picture of the area- except A, B and C are all different." Why use the tiles at all then?</p><p></p><p>Now, don't get me wrong; I have no problem with anyone using them as they see fit, but to me, they actively detract from immersion 9 times out of 10, they don't add much to the game (AFAIHS) and they end up with WotC deciding that tile-based maps are a great way to save money on module construction!</p><p></p><p>HINT: Black and white is a better option. Cheap but sturdy paper is a better option. One book per module, rather than the two-booklet format used in 4e's HPE series, is a better option. Crappy maps is a <em>horrible</em> way to save money, and tile-based maps are universally crappy IMHO- they shoehorn adventure designs into predetermined shapes with predetermined features when at their best.</p><p></p><p>All of this, again, is IMHO- but it's a pretty damn strong HO.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5821953, member: 1210"] The problem with Dungeon Tiles isn't the tiles themselves, it's using them in published adventures to make crappy maps, sometimes with notes like "the big pipe is actually an altar" or "the dead bodies are actually bushes". I mean, how many times do we need to have the same layout and the same four crystals growing from the ground? How many reflavorings do we need to do before we realize that an actual decent map in the module is [i]far better[/i] than one pieced together to help sell the tiles? I look at the way a good module uses maps, say [i]Red Hand of Doom[/i], and it's nothing like the way tile-based maps are used. Good cartography is a module is [i]more important than good art[/i] IMHO. Not only do Dungeon Tiles fail to build a good map- they're just [i]ugly[/i]- they are repetitive, they encourage WotC to give short shrift to maps in adventures and they utterly fail to correspond to any scene other than the one they actually depict- the one where the sewer pipe is an actual sewer pipe and the corpses are corpses. If the whole point of tiles is to enhance the game experience, it doesn't work to say, "Here's a picture of the area- except A, B and C are all different." Why use the tiles at all then? Now, don't get me wrong; I have no problem with anyone using them as they see fit, but to me, they actively detract from immersion 9 times out of 10, they don't add much to the game (AFAIHS) and they end up with WotC deciding that tile-based maps are a great way to save money on module construction! HINT: Black and white is a better option. Cheap but sturdy paper is a better option. One book per module, rather than the two-booklet format used in 4e's HPE series, is a better option. Crappy maps is a [i]horrible[/i] way to save money, and tile-based maps are universally crappy IMHO- they shoehorn adventure designs into predetermined shapes with predetermined features when at their best. All of this, again, is IMHO- but it's a pretty damn strong HO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: How Miniatures Should Fit?
Top