Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: How Miniatures Should Fit?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 5824454" data-attributes="member: 3586"><p>You've heard wrong. Quality has nothing to do with it.</p><p></p><p>The reason I framed my Law as I did is because there are costs people don't think about for having a wide range of figures that randomization ameliorates. </p><p></p><p>Just by virtue of being D&D figures, you want a large range of them. It's not like you can get away with just making orc figures. D&D designers have made a large stable of monsters for the D&D game since the very first version of the game; this is no different. When you try this with non-random figures, there are a *lot* of figures that don't sell that well; thus, the cost of the entire line goes up to make up for the ones that don't sell. By making them blind purchases, you sell wanted and unwanted figures alike. It's also great for the distributors and retailers, who don't have to deal with hundreds of SKUs.</p><p></p><p>Of course, it all falls down if there aren't enough wanted figures in the packs. Towards the end of the DDM line, the people who had been buying for years no longer needed more versions of orcs, thus lowering the potential buying pool. Saturation is a major point with minis. </p><p></p><p>It's very hard to compare to miniature lines made at different times; it's hard enough to compare to lines made at the same time. The basic unit pricing varies so much. Pathfinder minis are much, much, much more expensive than D&D minis... but it's 10 years later, they are probably of higher quality, they have much, much less savings from rare to common - as the quantity of each figure is pretty much the same - and the prices of everything in their production have risen incredibly. </p><p></p><p>The cost of making plastic pre-painted minis today is far, far higher than it was when DDM started; more than the average inflation rate. D&D Minis became a much worse deal towards the end. Saturation was a big problem, but it was coupled with no longer being the great deal they originally were.</p><p></p><p>The presumption in my Law is that the pieces are of the same quality. If D&D Minis had been done as a non-random set with the same range of minis, the costs of the figures would have been higher, because a lot more of them wouldn't have been sold. However, if only the popular minis were released in non-random fashion, they'd be cheaper because they'd all be sold too - and it's that model that Wizards are trying with their new line.</p><p></p><p>The reason that the law isn't Quality, Non-Random or Cheap Prices is that the reason D&D Minis were random had nothing to do with the quality of the pieces, and everything to do with how to keep a very large range of minis at affordable prices.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5824454, member: 3586"] You've heard wrong. Quality has nothing to do with it. The reason I framed my Law as I did is because there are costs people don't think about for having a wide range of figures that randomization ameliorates. Just by virtue of being D&D figures, you want a large range of them. It's not like you can get away with just making orc figures. D&D designers have made a large stable of monsters for the D&D game since the very first version of the game; this is no different. When you try this with non-random figures, there are a *lot* of figures that don't sell that well; thus, the cost of the entire line goes up to make up for the ones that don't sell. By making them blind purchases, you sell wanted and unwanted figures alike. It's also great for the distributors and retailers, who don't have to deal with hundreds of SKUs. Of course, it all falls down if there aren't enough wanted figures in the packs. Towards the end of the DDM line, the people who had been buying for years no longer needed more versions of orcs, thus lowering the potential buying pool. Saturation is a major point with minis. It's very hard to compare to miniature lines made at different times; it's hard enough to compare to lines made at the same time. The basic unit pricing varies so much. Pathfinder minis are much, much, much more expensive than D&D minis... but it's 10 years later, they are probably of higher quality, they have much, much less savings from rare to common - as the quantity of each figure is pretty much the same - and the prices of everything in their production have risen incredibly. The cost of making plastic pre-painted minis today is far, far higher than it was when DDM started; more than the average inflation rate. D&D Minis became a much worse deal towards the end. Saturation was a big problem, but it was coupled with no longer being the great deal they originally were. The presumption in my Law is that the pieces are of the same quality. If D&D Minis had been done as a non-random set with the same range of minis, the costs of the figures would have been higher, because a lot more of them wouldn't have been sold. However, if only the popular minis were released in non-random fashion, they'd be cheaper because they'd all be sold too - and it's that model that Wizards are trying with their new line. The reason that the law isn't Quality, Non-Random or Cheap Prices is that the reason D&D Minis were random had nothing to do with the quality of the pieces, and everything to do with how to keep a very large range of minis at affordable prices. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: How Miniatures Should Fit?
Top